Cover of Dungeon Crawler Carl

Dungeon Crawler Carl

by Matt Dinniman


Genre
Fantasy, Science Fiction, Humor and Comedy, Thriller
Year
2020
Pages
481
Contents

Chapter 4

Overview

Carl and Donut leave their saferoom to navigate floor eight’s replayed Old Havana, quickly learning the “ghost” crowds and vehicles cause dangerous chain-reaction crashes and even knock equipment and valuables loose. Carl sends Samantha to scout monsters while he hurries toward the second stairwell, coordinating with Katia, Imani, and Elle about worsening road pileups. Their first real fight introduces a new combat-notification style and ends with Donut easily killing a myth-themed mob and looting a rare monster-card combo item, just before they encounter three unknown crawlers.

Summary

Carl and Princess Donut examine their pre-made squad flag: a tiny pair of heart-covered boxers with “The Royal Court of Princess Donut” patches and Carl’s bomb emblem. While Donut fumes about how tacky it is, Carl notes the flag’s enchanted spike can tag any creature under 5% health. Carl has Bomo and Mordecai try to sketch the local layout and stairwell placement, then plans to use Samantha for recon and to eventually find help for her desired body.

Before leaving, Carl traps the exit stairwell in and around the capitol saferoom with alarms and teleports keyed against non–Safehome Yolanda crawlers. He insists Mongo stays locked up because the outside is a modern city full of dangerous traffic. When they step into the replayed “Old Havana,” Carl is hit by how real Earth looks and smells, even as Donut notices the date and heat feel wrong and her map doesn’t list the crowds.

Carl sends Samantha south to observe and report monsters, warning her to float above traffic, but she immediately ignores instructions and loudly tries to talk to illusion-people. Carl and Donut learn how hazardous the “ghost” pedestrians are when a tourist’s clothing knocks Donut down the stairs, leaving behind real, lootable items (phone, wallet, cash, cards, clothes) that Carl scoops up to minimize traces near the saferoom. Ping reveals only a few NPC dots, and travel toward the second stairwell looks slow because the streets are jammed with moving illusions and vehicles.

As Carl and Donut push toward the coast highway, group chat confirms growing chain-reaction crashes across other regions, including Katia’s area where cars block entrances and trap Louis and Britney. Carl realizes it will become impossible to move without causing more chaos, and he starts jogging, brushing through illusion-people as more crashes and smoke echo through the city. Samantha’s updates remain unreliable, but suggest monsters scale up farther from the saferoom.

On the coastal highway, Carl and Donut encounter their first hostile mob in a park: a level 55 “Experience,” a wolf-bodied creature with a comically large, Che-like human head and a magical red beret that “barks” like a person. Donut overwhelms it with magic, uses Carl’s new Mute to block spells, then lands Why are you Hitting Yourself?, making it maul itself until it dies. Donut loots the beret and a very rare utility combo consumable, a T’Ghee Card that temporarily fuses two monster cards, but Carl learns only the squad leader can hold cards. As they finish, three unfamiliar crawlers approach—two human men and a cat-girl—prompting Donut’s immediate disgust and Carl’s wary amusement.

Who Appears

  • Carl
    Leads scouting from saferoom, traps stairwell exit, navigates ghost city and coordinates with other teams.
  • Princess Donut
    Complains about squad flag, supports Carl in Havana, kills the “Experience,” loots beret and card.
  • Samantha
    Sent as recon to map monsters; ignores instructions, tries talking to illusions, reports random sightings.
  • Mordecai
    Advises on floor structure and possible fallout from skipping floors; seeks dungeon newsletter.
  • Bomo
    Uses stairwell-locating spell; helps approximate map of the area while left in saferoom.
  • Imani
    Reports rural sector conditions and freeway blockages; discusses widespread crash-chain reactions.
  • Elle
    Shares observations of strange creatures and traffic hazards; advocates roadblocks away from stairwells.
  • Katia
    Reports icy area with a splattered monster and growing car pileup trapping Louis and Britney.
  • Louis
    Mentioned as trapped in Katia’s saferoom area due to car-crash blockage.
  • Britney
    Mentioned as trapped with Louis in Katia’s area because crashes block access.
  • Bingwen Zou
    Ghost tourist whose dropped clothes and wallet Carl collects after Donut is knocked down stairs.
  • The Experience
    Level 55 mob with wolf body and Che-like human head; muted and forced to self-attack until death.
  • Unidentified cat-girl crawler
    Approaches Carl and Donut with two other unknown crawlers; immediately unsettles Donut.
  • Two unidentified human crawlers
    Walk toward Carl and Donut near the park, signaling contact with another team.
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