Dungeon Crawler Carl
by Matt Dinniman
Contents
Chapter 50
Overview
Carl follows the benefactor’s Homestead flyer to a deserted shelter, finding no mobs, traps, or other crawlers—only memory ghosts and a spike in viewer attention. A hidden graffiti note in Syndicate Standard directs him to a red-hatted man at breakfast, prompting Carl to break in and wait for the contact. After Zev warns that the AI is aggressively preventing interference and hints this involves “Residuals,” the red-hatted man finally identifies Carl directly: “Hello, crawler.”
Summary
Carl rides his father’s motorcycle north through empty, rain-slick highways with few memory ghosts and no mobs, preoccupied by the unexplained disappearance of the Open Intellect Pacifist Network. He stops at a closed gas station for a map and is hit by a sudden loneliness, realizing too late he should have brought someone. Inside, he notices an elderly memory-ghost bloodhound, “Lightning Lou,” left behind as a guard dog, and offers a quiet Christmas wish.
Before dawn, Carl reaches the Homestead shelter listed on the benefactor flyer, a graffiti-covered building in an industrial area. He checks repeatedly for danger with multiple skills and finds nothing—no traps, mobs, or crawlers—while noticing his viewer count spike. Through the glass, he sees only a memory-ghost desk attendant in a Christmas hat, and the same flyer posted on the door.
Circling the building, Carl spots an unobtrusive graffiti message written in Syndicate Standard: “Look for me at breakfast every morning. I wear the red hat with the flaps. Coffee then speech.” Recognizing it as a deliberate breadcrumb, Carl breaks the locked glass door to enter. He finds a large men’s shelter filled with sleeping memory ghosts, Christmas decorations, and a nearby kitchen preparing breakfast, and he waits in a corner.
Carl dozes off and wakes around 6 AM to Christmas music and messages: Donut is drunk and partying; Mordecai and Katia warn him to be careful; Louis reports Zev briefly appeared; and Zev explains the AI is insisting no one interfere, even leaking internal debates to the public feed and throwing the Syndicate council into chaos. When Carl asks what a “Residual” is, Zev says she is forbidden to answer and implies Carl is about to learn.
As the shelter transitions into breakfast—cots put away, tables set up, coffee served, and a low-volume recorded sermon playing—Carl sees the target: an older man in a bright-red trapper hat. The man retrieves items from his sealed storage tub and joins the line. Carl takes the tub into his inventory to search it, and when the man returns with coffee, he turns, locks eyes with Carl, and announces himself with calm certainty: “Hello, crawler.”
Who Appears
- CarlTravels alone to Homestead, finds Syndicate clue, breaks into shelter, and confronts the red-hatted contact.
- Red-hatted man (unidentified)Older shelter memory ghost in a red trapper hat; appears to be Carl’s intended contact and addresses him directly.
- ZevWarns teammates not to interfere; says the AI is enforcing non-interference and hints the event involves “Residuals.”
- Princess DonutMessages Carl while partying; becomes very drunk and is unaware how far Carl has traveled.
- MordecaiChecks on Carl’s whereabouts and urges caution after noticing Carl is gone.
- KatiaSends a brief warning to Carl to be careful about whatever he is doing.
- LouisUpdates Carl about Donut passing out, Zev’s visit, and keeps Carl’s Homestead inquiry secret.
- OdetteAppears in Carl’s dream; her warning about the Bedlam Bride lingers in his mind.
- Lightning LouElderly bloodhound memory ghost sleeping in a gas station; triggers Carl’s reflection on abandonment and loss.
- ImaniSends a mass message that she still cannot find the token, underscoring ongoing team tensions.