Oathbringer — Brandon Sanderson
Contains spoilersOverview
In Oathbringer, the world reels after a new, unnatural storm sweeps across Roshar. Dalinar Kholin, bonded to the ancient Stormfather, takes on the burden of uniting rival nations before a newly awakened enemy can shatter them. His charge collides with faith, politics, and the weight of his own past as he tries to turn a fortress of legend into a bastion for all peoples.
On distant fronts, Kaladin Stormblessed races to protect both humans and the newly awakened singers, only to find his oaths tested by compassion. Shallan Davar, a Lightweaver with fractured identities, hunts a hidden horror within the tower-city of Urithiru and learns that truth—and lies—shape power. As diplomats bargain over magical gateways and scholars probe myths, ancient spren and entities known as the Unmade move in the shadows.
The novel explores leadership and accountability, the cost of unity, and the struggle to become better than one’s worst day. With cities in peril, old alliances failing, and the first hints of a broader cosmic design, Oathbringer pushes its heroes to choose who they are before the storms decide for them.
Plot Summary
Oathbringer opens with the night King Gavilar dies, told through the eyes of the listener scout Eshonai. Gavilar reveals forbidden knowledge, a strange lightless sphere, and a plan to return the listeners’ gods. Terrified, the listener leaders hire an assassin, sacrificing a fragile peace to prevent a greater calamity. Decades later, Dalinar Kholin—now bonded to the Stormfather—wakes to a world reshaped by the Everstorm, a new storm that empowers the parshmen. He vows to unite the nations through the ancient Oathgates in the city of Urithiru, even as an internal shock arrives: Highprince Sadeas is found murdered in the tower, threatening Alethi cohesion.
Dalinar consolidates authority, marries Navani Kholin despite Vorin censure, and begins a diplomatic campaign by spanreed to rally monarchs. Azir stalls, Thaylenah hesitates, and fear of Alethi conquest dogs every exchange. Meanwhile, Kaladin returns to his home, Hearthstone, in the Everstorm’s wake and discovers parshmen have awakened and fled rather than massacred their human neighbors. Choosing empathy, he embeds with a band of these singers, learning a Voidspren guides them and that the Everstorm restored what humans once stole—their ability to take forms. His duty shifts from killing an enemy to protecting people on both sides.
At Urithiru, Shallan Davar investigates a series of murders mirroring Sadeas’s death and follows the trail into forgotten depths. There she confronts Re‑Shephir, the Midnight Mother, an Unmade that imitates the shapes and violence it witnesses. Through Lightweaving and hard-won resolve, Shallan forces the creature to flee and reveals a towering gemstone pillar that hints the city itself is a fabrial. Her triumph steadies the tower, but fractures within her personas widen as she builds the Veil alias for covert work.
Dalinar’s visions intensify. He sees a field of nine abandoned Honorblades and learns the true shape of the ancient war: the Fused are ancient singer souls reborn, and the Heralds once bound them at a terrible cost. He also recovers a buried past through flashbacks of conquest and the Thrill, a battle‑lust that once ruled him. Courts remain unconvinced by letters; Dalinar pivots to a new tactic—sharing visions directly. A vision with Queen Fen of Thaylenah moves her from suspicion to cooperation, while Azir’s young emperor wavers after a disruptive intrusion by Lift.
Determined to secure Alethkar’s Oathgate, a small team—Kaladin, Shallan, Adolin, and King Elhokar—flies the highstorm to Kholinar. The city is ruled by fear: the Wall Guard fights to hold the walls under a mysterious Highmarshal Azure, spren appear corrupted, and a frenzied Cult of Moments feasts around the palace Oathgate. Shallan discovers the Heart of the Revel (Ashertmarn) smothering the control building and a second Unmade, Sja‑anat, quietly corrupting spren. In a desperate assault, the team takes the palace approaches; Kaladin rescues the prince’s son, and Elhokar—on the cusp of swearing the First Ideal—is murdered by Moash, a former bridgeman. Azure holds a retreat, and with the Oathgate trapped, Shallan transfers only the control room through the device—hurling the survivors into Shadesmar instead of Urithiru.
Stranded in the Cognitive Realm, Kaladin, Shallan, Adolin, and Azure trek across bead‑seas and glass forests. They navigate a spren port under growing Fused influence, barter for passage, and are captured and then freed by honorspren politics. Pursuit intensifies; the group leaps ship, and Azure turns back to aid the crew, while the others flee inland toward Thaylen City’s Oathgate. Their path and Kaladin’s storm‑borne vision point to Thaylen City as the enemy’s true target.
Back in the Physical Realm, Dalinar’s coalition assembles in Thaylen City on uneasy terms. Explosive revelations unravel trust: new translations, the Eila Stele, claim humans were the original invaders of Roshar; leaks suggest Dalinar seeks a crown; and he admits meeting the enemy god, Odium. Dalinar’s private crisis deepens as his erased memories of Evi and the burning of Rathalas return. When the Everstorm arrives early, Odium lands an army: thunderclasts rise, the Fused descend, and the Thrill surges through Amaram’s men as Odium turns an Alethi host against the city.
Urithiru is struck as well by an infiltrator who steals a sacred Honorblade, and Bridge Four reels under the blow. In Thaylen City, defenders fracture. Jasnah confronts Renarin’s anomalous bond and stays her hand when she realizes his futures can be wrong. Kaladin in Shadesmar keeps Fused occupied to buy time for Shallan at the Oathgate; in the city, Navani and Queen Fen coordinate triage while the Gemstone Reserve is breached and a perfect ruby—the King’s Drop—is stolen.
On the shattered field, Dalinar faces Odium. Offered oblivion for his guilt, he relives the atrocity at the Rift and the death of his wife. Odium tries to claim him as champion by drowning him in the Thrill. Dalinar instead accepts responsibility, refuses to yield his pain, and speaks new Words. Proclaiming “I am Unity,” he forges Honor’s Perpendicularity, briefly joining realms, refilling gemstones, and opening a shining road from Shadesmar. Kaladin, Shallan, and Adolin surge through the light to the battlefield.
The tide turns. Jasnah seals breaches with Soulcasting; Renarin heals the wounded and steadies the Oathgate; Teft, swearing the Third Ideal, rises glowing with Bridge Four. Lift and Szeth race through chaos to recover the King’s Drop. Amaram, hosting the Unmade Yelig‑nar, duels Kaladin aloft; Kaladin cracks the gemstone at Amaram’s heart, and Rock ends the traitor with a Shardbow. Dalinar enters the red fog of the Thrill, understands its nature as the Unmade Nergaoul, and imprisons it in the perfect ruby. With the Thrill silenced, Odium’s momentum collapses; the Fused withdraw, and Thaylen City endures.
In the aftermath, the living count their debts. Venli, a singer used by the Fused, secretly bonds Timbre and resolves to reclaim her people’s identity. Szeth swears to follow Dalinar, becoming his perilous bodyguard. Jasnah is crowned Queen of Alethkar after Adolin refuses the throne. Kaladin rescues Gavinor and recommits to protecting the living, even amid unsettling truths. Taravangian, on a diminished day, bargains with Odium to spare Kharbranth, offering information and a stolen Honorblade. Moash, embracing a new name—Vyre—accepts that blade and uses a golden knife to kill the Herald Jezrien, a final act that trembles through the world. Dalinar, at last able to face himself, asks Navani to teach him to read and begins writing the account of his journey—Oathbringer.
Characters
- Dalinar Kholin
A warlord turned Bondsmith who leads the effort to unite Roshar through Urithiru and the Oathgates. He confronts his violent past, defies Odium, and forges Honor’s Perpendicularity to rally the defense of Thaylen City.
- Navani Kholin
Scholar‑queen and fabrial engineer whose logistics, diplomacy, and invention keep Urithiru functioning. She stabilizes fracturing alliances, receives the captured Thrill, and helps Dalinar rebuild both the tower and himself.
- Kaladin Stormblessed
Windrunner who struggles to protect both humans and awakened singers. He infiltrates Kholinar, flies the storms, buys time against the Fused in Shadesmar, and returns to shield Dalinar in the climactic battle.
- Shallan Davar
Lightweaver whose alternating personas enable infiltration and investigation. She drives out the Unmade Re‑Shephir, maps Shadesmar, and uses Lightweaving to break enemy lines and reach Thaylen City.
- Adolin Kholin
Duellist and field leader who anchors ground operations, frees loyal guards in Kholinar, and supports Shallan in Shadesmar. He refuses the Alethi crown and fights through the siege to hold the city.
- Renarin Kholin
A Truthwatcher with a corrupted spren whose visions deviate from expectation. He heals and stabilizes the Oathgate during the siege and proves that futures seen need not be inevitable.
- Jasnah Kholin
Scholar and Elsecaller who returns to guide strategy and decode ancient texts. In battle she Soulcasts to seal breaches, spares Renarin after confronting his bond, and is crowned Queen of Alethkar.
- Elhokar Kholin
King of Alethkar who joins the covert mission to Kholinar seeking to restore his city and family. His attempted first steps toward Radiance end in his assassination during the palace melee.
- The Stormfather
Ancient spren of the highstorm bonded to Dalinar. He delivers visions, confirms the Oathpact’s history, and enables Dalinar’s Bondsmith powers while warning of Odium’s strength.
- Odium
The enemy Shard who stokes war through the Unmade, the Fused, and the Thrill. He fractures coalitions, seeks a champion, and is rebuffed when Dalinar rejects surrendering his pain.
- Queen Fen Rnamdi
Thaylen monarch who shifts from wary skeptic to coalition partner after witnessing a shared vision and the Radiants’ aid. She commands the city’s defense during the final assault.
- King Taravangian
Ruler of Kharbranth/Jah Keved whose hidden Diagram guides ruthless calculus. He aids the coalition publicly while secretly bargaining with Odium to spare his city.
- Meridas Amaram
Alethi general elevated by House Sadeas who aligns with Odium. He takes in the Unmade Yelig‑nar to gain Surges and is defeated and killed after the Thrill is contained.
- Moash (Vyre)
Former bridgeman who rejects his past ties and joins the enemy. He murders Elhokar in Kholinar and later accepts Jezrien’s Honorblade and a new name under the Fused.
- Highmarshal Azure
Mystery Shardbearer and commander of Kholinar’s Wall Guard who holds the city’s defenses and aids the infiltration team. She later helps the group’s flight in Shadesmar.
- Szeth-son-Neturo
The former Assassin in White training with the Skybreakers who ultimately swears to serve Dalinar. He fells a thunderclast and helps recover the King’s Drop during the siege.
- Teft
Bridge Four sergeant battling addiction whose steadiness anchors the Windrunners. He swears the Third Ideal in darkness and leads reinforcements through the Oathgate.
- Rock (Numuhukumakiaki’aialunamor)
Bridge Four cook and heart of the crew who reunites with family. On the field he takes a final shot that ends Amaram after Kaladin cracks the enemy’s gemheart.
- Lift
Edgedancer who slips between fronts to aid the vulnerable. She intrudes on visions, helps seize the King’s Drop, and feeds Investiture at crucial moments.
- Venli
Listener scholar elevated as Odium’s envoy who grows disillusioned. She secretly bonds Timbre, regains the old rhythms, and resolves to lead her people on a different path.
- Timbre
The spren who bonds Venli, restoring access to the listeners’ forgotten rhythms. Hidden from the Fused, she seeds a new Radiant path among the singers.
- Sja-anat
An Unmade who corrupts lesser spren and communicates through mirrors. In Kholinar she warns of a trapped Oathgate and hints at motives outside Odium’s orders.
- Re‑Shephir, the Midnight Mother
An Unmade that imitates life and violence. It haunts Urithiru until Shallan confronts and drives it out, loosening the tower’s oppressive pall.
- Nergaoul (the Thrill)
Unmade of battle‑lust that once ruled Dalinar and turns Amaram’s host. Dalinar enters its mists and imprisons it in the King’s Drop, ending its hold on the field.
- Yelig‑nar
An Unmade that grants all Surges to a host who swallows its gemstone. Amaram becomes its vessel at Thaylen City before being defeated.
- Leshwi
A canny Fused who commands in Kholinar and later presents an Honorblade to Moash. She exemplifies the singers’ disciplined, enduring leadership.
- Nale (Nin)
Herald of Justice leading the Skybreakers. He trains Szeth, reveals hard truths about law and the Desolation, and withdraws his order from the coalition.
- Mraize
Ghostblood operative who manipulates Shallan with information and assignments. He threads Urithiru’s politics and leverages the city’s turmoil.
- Ialai Sadeas
Widow of Sadeas who installs Amaram as regent and opposes Kholin power. Her maneuvers deepen Alethi rifts during the push to unite nations.
- Queen Aesudan Kholin
Elhokar’s wife who presides over Kholinar’s decay. Entangled with ancient power, she embodies the city’s moral collapse during the cult’s ascendancy.
- Ash (Shalash)
Herald haunted by her own depictions who finds the broken Taln. She feels the severing of Jezrien and foreshadows deeper Herald unraveling.
- Talenelat (Taln)
The Herald who bore the Oathpact alone for millennia. He reemerges shattered yet present at the battle’s turning point.
- Wit (Hoid)
A storyteller who nudges key moments and rescues a trembling spren from occupied Kholinar. He counsels Shallan and quietly interferes at the margins.
Themes
Oathbringer widens the Stormlight Archive from a war chronicle into a meditation on unity, responsibility, and the stories we tell to endure. Across collapsing cities and fragile coalitions, characters learn that light is not found but made—through oaths kept, memories faced, and unlikely alliances accepted.
- Unity versus fracture. Dalinar’s command to “Unite them” begins as diplomacy (shared visions, the living map, Oathgate strategy) but matures into spiritual Connection: at Thaylen City he refuses Odium—“You cannot have my pain”—and declares “I am Unity,” opening Honor’s Perpendicularity (ch. 119). Set against this are fissures everywhere: Kholinar’s civil rot (corrupted spren, the Revel on the Oathgate), a coalition splintered by fear and manipulation, and Bridge Four’s interior wounds. Even so, surprising bridges form—Sja‑anat’s whispered aid at the gate and Renarin’s corrupted bond reframed by Jasnah not as treason but as a new path.
- The ethics and costs of power. From fabrials that enslave spren (Jasnah/Navani’s lectures) to the Thrill’s revelation as Nergaoul (sealed in the King’s Drop), the book asks what we owe the sources of our strength. Taravangian’s Diagram calculates lives; Amaram swallows Yelig‑nar; Moash/Vyre kills a king and then a Herald. In counterpoint, Radiant oaths bind and redeem: Teft’s Third Ideal (“protect even those I hate, so long as it is right”) and Kaladin’s stormborne rescues at Revolar dramatize power constrained by mercy.
- Identity, memory, and the selves we make. Shallan fragments into Veil and Radiant, then weaponizes perception—defeating Re‑Shephir by asserting a self the Unmade cannot unseat (chs. 30–32). Dalinar’s pruning by Cultivation makes his eventual acceptance of Evi’s death a chosen identity rather than an erased one. Kaladin’s refusal to kill familiar parshmen reframes him as protector before warrior. Venli, torn between Ulim’s lies and Timbre’s rhythm, begins reclaiming “singer” from “slave,” hinting at a different future.
- History rewritten: invader and native. The Eila Stele reveals humans as Roshar’s colonizers, recasting “Voidbringers” and forcing a moral reckoning that fractures politics and faith. The book’s answer is not denial but truer stories: Wit’s “Girl Who Looked Up” teaches that stolen light obligates responsibility; Shallan learns stories can steady as well as deceive; Jasnah stays her blade, choosing relationship over doctrine.
- Compassion against passion. Odium insists he is Passion; the narrative counters with empathy. Kaladin shielding civilians in a lethal storm, Renarin healing enemies and friends alike, and Dalinar’s rebuilding of temples in Thaylenah model a different ardor: care that binds rather than consumes.
By its end, Oathbringer suggests unity is not conquest but covenant: a hard-won agreement to see truly—history, enemy, self—and to bind that truth with mercy. The light that follows is collective, fragile, and, therefore, sacred.
Chapter Summaries
- Prologue. To Weep
- 1. Broken and Divided
- 2. One Problem Solved
- 3. Momentum
- 4. Oaths
- 5. Hearthstone
- 6. Four Lifetimes
- 7. A Watcher at the Rim
- 8. A Powerful Lie
- 9. The Threads of a Screw
- 10. Distractions
- 11. The Rift
- 12. Negotiations
- 13. Chaperone
- 14. Squires Can’t Capture
- 15. Brightness Radiant
- 16. Wrapped Three Times
- 17. Trapped in Shadows
- 18. Double Vision
- 19. The Subtle Art of Diplomacy
- 20. Cords to Bind
- 21. Set Up to Fail
- 22. The Darkness Within
- 23. Storming Strange
- 24. Men of Blood and Sorrow
- 25. The Girl Who Looked Up
- 26. Blackthorn Unleashed
- 27. Playing Pretend
- 28. Another Option
- 29. No Backing Down
- 30. Mother of Lies
- 31. Demands of the Storm
- 32. Company
- I-1. Puuli
- I-2. Ellista
- I-3. The Rhythm of the Lost
- 33. A Lecture
- 34. Resistance
- 35. First into the Sky
- 36. Hero
- 37. The Last Time We March
- 38. Broken People
- 39. Notes
- 40. Questions, Peeks, and Inferences
- 41. On the Ground Looking Up
- 42. Consequences
- 43. Spearman
- 44. The Bright Side
- 45. A Revelation
- 46. When the Dream Dies
- 47. So Much Is Lost
- 48. Rhythm of Work
- 49. Born unto Light
- 50. Shash Thirty-Seven
- 51. Full Circle
- 52. After His Father
- 53. Such a Twisted Cut
- 54. An Ancient Singer’s Name
- 55. Alone Together
- 56. Always with You
- 57. Passion
- I-4. Kaza
- I-5. Taravangian
- I-6. This One Is Mine
- 58. Burdens
- 59. Bondsmith
- 60. Winds and Oaths
- 61. Nightmare Made Manifest
- 62. Research
- 63. Within the Mirror
- 64. Binder of Gods
- 65. Verdict
- 66. Strategist
- 67. Mishim
- 68. Aim for the Sun
- 69. Free Meal, No Strings
- 70. Highmarshal Azure
- 71. A Sign of Humanity
- 72. Rockfall
- 73. Telling Which Stories
- 74. Swiftspren
- 75. Only Red
- 76. An Animal
- 77. Stormshelter
- 78. The Revel
- 79. Echoes of Thunder
- 80. Oblivious
- 81. Ithi and Her Sister
- 82. The Girl Who Stood Up
- 83. Crimson to Break
- 84. The One You Can Save
- 85. Grieve Later
- 86. That Others May Stand
- 87. This Place
- I-7. Envoy
- I-8. Mem
- I-9. True Labor Begins
- I-10. Sheler
- I-11. Her Reward
- 88. Voices
- 89. Damnation
- 90. Reborn
- 91. Why He Froze
- 92. Water Warm as Blood
- 93. Kata
- 94. A Small Bottle
- 95. Inescapable Void
- 96. Pieces of a Fabrial
- 97. Riino
- 98. Loopholes
- 99. Reachers
- 100. An Old Friend
- 101. Deadeye
- 102. Celebrant
- 103. Hypocrite
- 104. Strength
- 105. Spirit, Mind, and Body
- 106. Law Is Light
- 107. The First Step
- 108. Honor’s Path
- 109. Neshua Kadal
- 110. A Million Stars
- 111. Eila Stele
- 112. For the Living
- 113. The Thing Men Do Best
- I-12. Rhythm of Withdrawal
- I-13. Rysn
- I-14. Teft
- 114. The Cost
- 115. The Wrong Passion
- 116. Alone
- 117. Champion with Nine Shadows
- 118. The Weight of It All
- 119. Unity
- 120. The Spear That Would Not Break
- 121. Ideals
- 122. A Debt Repaid
- Epilogue. Great Art
- Ars Arcanum