Cover of Five Broken Blades

Five Broken Blades

by Mai Corland


Genre
Fantasy, Crime, Thriller
Year
2024
Pages
434
Contents

Chapter Thirty-Two

Overview

Aeri tries to coax Royo into enjoying Rahway’s night carnival, and their bickering gives way to a small win when Aeri outsmarts a rigged tuhko game and Royo scores the prize. On the walk back, they get lost and a misunderstanding with the king’s guard forces them to run and hide, bringing them dangerously close to an intimate moment they both avoid. They return to the Troubadour Inn with tomorrow’s meeting looming, and Aeri recommits to keeping her guard up until the heist begins.

Summary

Aeri drags a reluctant Royo through Rahway’s amusement district, drinking spiced wine, eating sweets, and trying to get him to relax. Royo stays on alert, complaining that carnivals attract trouble, and Aeri needles him about his joyless seriousness, frustrated by how quickly he retreats from the closeness they shared earlier.

They stop at a tuhko-hoop throwing game. Royo insists the game is rigged, but Aeri spots the trick: the hoop tilts down after impact. After Royo fails once, Aeri pays for another round and quietly instructs Royo to throw rapidly and aim slightly low so the hoop’s tilt will help the final shot. Royo follows her advice, scores, and briefly shows open pride before the moment passes; Aeri claims a colorful stuffed dragon as their prize.

As they leave, Aeri reflects on how well they work together and on what she lacks with her father—love without the same protective care Royo gives her. She notes she already wrote home without mentioning the pirate attack, partly to avoid worry and partly because she doubts her father would truly care. The thoughts sharpen Aeri’s desire for a future with both belonging and someone who makes her stronger.

Walking back toward the Troubadour Inn, Aeri and Royo get turned around and argue over directions. When Aeri moves to ask two men ahead for help, Royo grabs Aeri’s arm at the wrong moment, prompting the men—king’s guard—to misread the scene and order them to stop. Aeri urges flight, fearing arrest with stolen jewels on her and whatever trouble Royo’s own secrets might invite.

Aeri and Royo sprint through the streets with the guard close behind until Royo pulls Aeri into a narrow alley to hide. Pressed chest-to-chest in the dark, they nearly kiss as Royo’s gaze lingers on Aeri’s mouth, but Royo breaks away and claims the guard is gone. They emerge to find the Troubadour only a block away; Royo avoids Aeri’s look, and Aeri steels herself for tomorrow’s meeting with the spymaster, deciding she cannot afford to trust Royo—or anyone—until the job is done.

Who Appears

  • Aeri
    Thief; pushes Royo to relax, outsmarts a rigged game, flees guards, resolves not to trust yet.
  • Royo
    Aeri’s escort; hypervigilant, briefly proud after winning, leads their escape and avoids intimacy afterward.
  • King’s guard
    Soldiers who misinterpret Royo grabbing Aeri’s arm and chase them through the streets.
  • Tuhko game seller
    Carnival stall operator running a rigged hoop game; pays out a stuffed dragon after Royo scores.
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