Words of Radiance — Brandon Sanderson
Contains spoilersOverview
On the war-ravaged Shattered Plains, ancient powers stir as fragile alliances fray. Highprince Dalinar Kholin wrestles with cryptic visions that demand he unite warring factions and refound the long-vanished Knights Radiant, even as assassins stalk the Alethi court. Kaladin Stormblessed, a former slave turned captain, struggles to protect those under his command while confronting the cost of honor. Far from home, the scholar Shallan Davar pursues forbidden truths about spren, lost cities, and a betrayal at the heart of history, all while navigating espionage and courtly intrigue.
Words of Radiance braids the journeys of soldier, scholar, and statesman into a sweeping tale of responsibility and rebirth. As Parshendi songs grow ominous and storms behave impossibly, each must decide what they are willing to sacrifice: reputation, safety, or long-held certainties. Secrets buried in a shattered landscape promise salvation or catastrophe, and the resurgence of mythic bonds forces heroes and enemies alike to redefine power, loyalty, and truth.
Plot Summary
The story opens six years earlier at a treaty feast, where Jasnah Kholin glimpses impossible phenomena: her shadow misbehaves and a hallway dissolves into a sea of beads. She survives a frightening foray into Shadesmar—the Cognitive Realm—then hires an assassin, Liss, to spy on the future queen. Moments later a Shin killer in white murders King Gavilar. Parshendi elders admit hiring the assassin, claiming Gavilar intended something dangerous, igniting the long war that follows.
In the present, three paths take shape. At sea, Jasnah tutors Shallan Davar, explaining that spren are living ideas and Shadesmar is real. A geometric pattern—later known as Pattern, a Cryptic—begins following Shallan. Jasnah arranges Shallan’s betrothal to Adolin Kholin to stabilize House Davar. Their voyage ends in disaster: assassins board their ship, murder Jasnah, and capture the crew. Alone, Shallan draws Stormlight, projects an illusion to mislead pursuers, enters Shadesmar, and persuades the ship’s mind to “change.” The hull becomes water; the ship sinks. Washed ashore by a santhid, Shallan salvages Jasnah’s notes and, determined to continue the mission, coerces a slaver’s caravan to take her toward the Shattered Plains.
On the Plains, Kaladin emerges from slavery as captain over nearly a thousand former bridgemen. He forges them into soldiers, seeds training across crews, and vows to protect Dalinar Kholin despite a bitter history with lighteyes. Kaladin’s Surgebinding—Stormlight-fueled Lashings and binding—grows under the quiet prodding of his honorspren Syl, though he conceals it. Dalinar, guided by visions from the Almighty, proclaims a rotation for gemheart hunts to force cooperation; highprinces seethe. He tasks Adolin to duel rival Shardbearers and win their Shards to strengthen a coalition. A wall carving in Dalinar’s rooms begins a countdown to catastrophe.
Shallan survives the Frostlands under the hard tutelage of Tyn, a con artist who probes her secrets via spanreed. Pattern manifests fully, and Shallan learns Illumination—Lightweaving—while piecing together that Urithiru, the fabled Radiant city, may be reachable from the Shattered Plains. Tyn’s ties to the Ghostbloods surface; she plans to sell out Shallan’s followers. When a spanreed exchange exposes that Tyn helped arrange Jasnah’s assassination, Tyn attacks. Cornered, Shallan summons a Shardblade and kills her, then assumes Tyn’s network and, disguised as “Veil,” infiltrates the Ghostbloods. Mraize recruits her to steal Meridas Amaram’s secrets; Shallan discovers a locked study of stormwarden maps on the Parshendi and “returning” the Voidbringers, and recognizes Amaram’s Shardblade as her brother Helaran’s.
At the Kholin warcamp, assassins strike in a highstorm: the Shin killer, Szeth, breaches the king’s quarters. Dalinar rallies, Adolin is hurled to the ceiling, and Kaladin engages but has his arm deadened by Szeth’s Blade. Dalinar catches a killing blow in his hands, buying a heartbeat; Kaladin body-slams Szeth, and both tumble into the night. Szeth flees, rattled by the existence of another Surgebinder. The countdown scratches return: an end in sixty-two days.
Adolin resumes duels to strip Shards from opponents, but his enemies twist protocol. He is trapped into a four-on-one bout, his surrender ignored; Renarin leaps down unarmored and becomes leverage. Kaladin rejects passivity, leaps into the arena, and with precise Lashings and grit forces multiple yields. He saves Renarin by catching a live Shardblade in his bare hands—triggering a scream only he and Relis hear—and Adolin claims victory. In the aftermath, Kaladin publicly accuses Amaram of theft and murder; King Elhokar orders him imprisoned. In his cell Kaladin wavers, courted by Moash and conspirators who argue Elhokar must die so Dalinar can rule. Wit visits and tells the tale of Fleet, framing perseverance as victory. Dalinar promises a pardon; Kaladin’s anger hardens into the belief that the king’s death might be necessary.
Released days later—Adolin had voluntarily imprisoned himself in solidarity—Kaladin refuses a Shardblade and rewards it to Moash. Meanwhile, Sadeas circulates altered transcripts of Dalinar’s visions to mock him; Dalinar embraces the attack and redoubles his unification push. Amid escalating tensions, a sabotaged mechanical bridge collapses under Dalinar’s feet on the Plains. Kaladin and Shallan plunge into the chasms and must survive together. Hunted by a chasmfiend, they trade barbs that peel back class prejudice and pain. When cornered, Shallan summons her hidden Blade, aids Kaladin with illusions, and carves a storm refuge. During the highstorm they share hard truths—his enslavement and her patricide. The Stormfather appears to Kaladin, declaring Syl dead for his wavering oaths, severing him from the winds. At dawn they climb out. Shallan’s uncanny mapping reveals the Plains’ cymatic pattern and a buried city at the center; she urges an expedition and warns Dalinar to leave parshmen behind.
On the listener side, Venli unveils stormform; Eshonai, fearing extinction, takes it and returns with red eyes, a new Rhythm, and a plan to convert her people and summon a storm to destroy the humans. Despite internal dissent, mass transformation begins. A parley fails—Eshonai promises peace only in death. Dalinar commits to march for the center of the Plains before the countdown expires, aiming either for parley on Alethi terms or decisive battle.
As the armies press inward during the Weeping, red-eyed patrols and burned scouts confirm something unnatural. Rlain (once Shen), a parshman bridgeman revealed as a listener spy, surrenders and warns that “gods” have returned. On the eve of battle, Moash and Graves move to execute their coup. Kaladin, crippled and Stormlightless, confronts them in the palace, rescues a drunken Elhokar, and is cornered. Choosing duty over hatred, he speaks the Third Ideal—to protect even those he hates, so long as it is right. Syl returns as his Shardblade; Stormlight floods him. Graves admits the Diagram sought to separate Kaladin from Dalinar; Moash flees.
At the center, Parshendi chant a destructive song as red lightning hammers the field. Adolin discovers Shardplate can blunt the strikes, rallies men, and then ambushes reserves through a hollowed hill, dueling Eshonai and knocking her into a chasm. Shallan identifies a circular plateau as an Oathgate dais, enters a mural-lined chamber, and learns the gateway is a fabrial keyed to living spren-Blades. With Pattern, she unlocks it and prepares to move the army—Stormlight permitting. The Assassin in White arrives at the command; Dalinar duels and is lashed into the sky as Roion dies. Kaladin catches Dalinar midair and launches after Szeth into the colliding Everstorm and highstorm. On the ground Shallan turns the Oathgate to Urithiru; the plateau and packed armies vanish from the Plains and reappear atop a mountain, safe.
Kaladin and Szeth race the stormwall. Szeth, confronted with Radiants’ return, admits he was never truly Truthless. Kaladin kills him and claims his dropped Honorblade. In Urithiru, leaders reckon with new limits: Oathgates consume Stormlight in proportion to passengers, making Light strategic; Shallan becomes essential for travel. Lopen begins regrowing his missing arm after inhaling Stormlight, hinting at Windrunner squires. Moash flees with Graves to the Diagram. The Ghostbloods draw Shallan deeper—Mraize reveals her brothers were extracted and demands debts paid; Pattern forces Shallan to remember killing her mother as a child. Amaram abducts a madman who claims to be Talenel’Elin, while Nale resurrects Szeth, recruiting him to the Skybreakers and gifting a strange dark Blade.
The book closes with transformations. Dalinar bonds the Stormfather, swearing to unite rather than divide, and discards his Shardblade. Renarin reveals himself a Truthwatcher. In a private hallway Adolin confronts Sadeas and, pushed past endurance, kills him, courting future ruin. Wit greets Jasnah Kholin, who Escapes back from Shadesmar alive. With the Everstorm now a second, recurring tempest that will transform parshmen worldwide, the Radiants’ return becomes not a legend but a necessity.
Characters
- Kaladin Stormblessed
Former slave turned captain of Dalinar’s guard who forges bridgemen into soldiers and grapples with duty versus vengeance. He learns Windrunning, speaks the Third Ideal to protect even those he hates, and ultimately saves Elhokar and duels Szeth in the storm.
- Shallan Davar
Veden scholar and Lightweaver who survives an assassination at sea, infiltrates the Ghostbloods as Veil, and pursues Urithiru. She maps the Shattered Plains, unlocks the Oathgate with Pattern, and confronts buried truths about her past.
- Dalinar Kholin
Highprince of War guided by visions to unite Alethkar and refound the Radiants. He builds alliances through duels and strategy, leads the Narak expedition, and bonds the Stormfather as a Bondsmith, relinquishing his Shardblade.
- Adolin Kholin
Dalinar’s son and premier duelist who wins Shards to strengthen their coalition. He risks himself in a rigged four-on-one duel, helps break the Parshendi line, knocks Eshonai into a chasm, and privately murders Sadeas.
- Navani Kholin
Artifabrian matriarch who documents Dalinar’s visions and pioneers fabrial tactics. She helps engineer battlefield solutions and marshals resources for the march and the aftermath at Urithiru.
- King Elhokar Kholin
Alethi king whose insecurity and missteps fuel conspiracies against him. Targeted by assassins and a coup, he survives when Kaladin rejects regicide and swears to protect him.
- Sylphrena (Syl)
Honorspren bonded to Kaladin who guides his oaths and powers. She withers as he strays toward assassination, then returns as his Shardblade when he speaks the Third Ideal.
- Pattern
A Cryptic spren bonded to Shallan, drawn to her truths and lies. He enables her Lightweaving and, as a living Blade, keys the Oathgate, while pressing her to face her past.
- Szeth-son-son-Vallano (Assassin in White)
Truthless Shin assassin who murders kings using an Honorblade’s Lashings. He attacks the Alethi twice, is pursued through colliding storms, admits Radiants have returned, and dies by Kaladin’s hand before being restored by Nale.
- Eshonai
Listener warleader who adopts stormform to save her people and becomes an agent of destruction. She rejects peace and leads the chant to summon a new storm before Adolin casts her into a chasm.
- Venli
Eshonai’s scholar sister who rediscovers stormform and pushes mass transformation. She maneuvers to supply spren and shape listener strategy toward summoning the Everstorm.
- Torol Sadeas
Rival highprince whose betrayal haunts Dalinar. He foments resistance, weaponizes mockery of Dalinar’s visions, and is murdered by Adolin in Urithiru.
- Ialai Sadeas
Sadeas’s spymaster who embeds agents and crafts narratives against Dalinar. She pivots to longer plots when direct confrontation falters.
- Meridas Amaram
Esteemed general who once stole Kaladin’s Shards and killed his men. Publicly unmasked by Dalinar’s sting, he also abducts the madman claiming to be a Herald.
- Moash
Bridgeman who nurses a vendetta against Elhokar and joins a Diagram-backed plot. He accepts Shards from Kaladin, moves to kill the king, and flees when Kaladin rejects the coup.
- Teft
Seasoned bridgeman who leads training and steadies Kaladin’s men. His past with the Envisagers informs his faith in the Radiants’ return.
- Rock (Numuhukumakiaki’aialunamor)
Horneater cook and heart of Bridge Four who supplies logistics and humor. He supports training, rescues, and later helps the company transition to Urithiru.
- The Lopen
Herdazian bridgeman whose optimism endures slavery and war. At story’s end he draws Stormlight and begins regrowing his missing arm, hinting at Windrunner squires.
- Sigzil
Worldsinger-turned-bridgeman who designs Kaladin’s field tests and keeps records. He helps translate battlefield realities into workable doctrine.
- Renarin Kholin
Dalinar’s younger son who struggles with fits and Shards. He reveals himself a Truthwatcher bonded to Glys, senses the Everstorm, and aids Shallan at the Oathgate.
- Highprince Aladar
Former Sadeas ally who resists Dalinar’s reforms, then commits to the expedition. He anchors a flank at Narak and helps unify the retreat to the Oathgate.
- Highprince Sebarial
Irreverent highprince who builds a civilian economy instead of glory-hunting. He shelters Shallan, lends manpower, and keeps Roion’s shattered troops functional.
- Palona
Sebarial’s sharp-tongued partner who runs his household. She quickly installs Shallan at the warcamp and later manages comforts amid the evacuation.
- Mraize
Violet-eyed Ghostblood who tests and recruits Shallan. He directs her toward Amaram’s secrets and entangles her by claiming custody of her brothers.
- Iyatil
Masked Ghostblood field agent who shadows Shallan. She partners with Veil for a monastery infiltration tied to the madman and Amaram.
- Talenel’Elin (Taln)
Darkeyed madman who claims to be the Herald of War and warns of Desolation. His presence sparks factional moves; Amaram absconds with him from Dalinar’s custody.
- The Stormfather
Vast spren of the highstorm who delivered Dalinar’s visions. He declares the Everstorm unstoppable, accepts Dalinar as a Bondsmith, and enforces the cost of broken oaths.
- Wit (Hoid)
The king’s wit who provokes, counsels, and appears at turning points. He challenges Kaladin with the tale of Fleet and later greets Jasnah upon her return.
- Taravangian
King of Kharbranth and architect of the Diagram whose fluctuating intellect guides ruthless plans. He directs Szeth, inherits Jah Keved, and aims to control events around Dalinar.
- Nale (Nin), Herald of Justice
Emotionless lawman who hunts Surgebinders. He restores Szeth from death and recruits him to the Skybreakers, giving him a mysterious dark Blade.
- Zahel
Gruff ardent swordmaster who trains Renarin and needles Kaladin. He provides hard lessons on fighting Shardbearers and punctures self-importance with plain speech.
- Rlain (formerly Shen)
Listener spy embedded as a parshman in Bridge Four who returns transformed to surrender. He briefs Dalinar on forms, red eyes, and guides mapping toward Narak.
- Highprince Roion
Cautious ally who falters at Narak. His forces are routed before Dalinar’s rescue; he dies charging Szeth.
- Graves
Diagram agent who cultivates Moash’s grievance and leads the regicide plot. He misreads Kaladin’s loyalties and flees when the coup fails.
- Jasnah Kholin
Scholar-princess and Elsecaller whose teachings launch Shallan’s quest. Presumed dead after an attack at sea, she returns in secret at the end, ready to act.
Themes
Words of Radiance entwines power with promises, arguing that who you are is forged in the words you keep, the truths you face, and the communities you build. Across Kaladin, Shallan, Dalinar, and the listeners, the novel sets oaths against expediency, memory against myth, and rebirth against ruin.
- Oaths, honor, and the burdens of protection. Power is ethical before it is magical. Kaladin’s near-collusion with Moash to kill Elhokar fractures his bond with Syl; only when he swears to protect even those he hates (The One Who Saves) is he remade as a Windrunner. Dalinar’s arc parallels this: he abandons the blunt tools of conquest, accepts the cost of unity, and forges a Bondsmith pact that demands he relinquish his Shardblade (The Four). Even Bridge Four’s tattoos and chosen motto of Freedom ritualize a new social contract after slavery (Bridge Four).
- Truth, lies, and identity as art. Shallan’s Lightweaving makes literal the book’s claim that authority and self are crafted performances. Under Tyn, as Veil, and within the Ghostbloods, she lies to surface deeper truths: persuading deserters to become protectors (The Coldness of Clarity), mapping the Plains by pattern and cymatics (Vigil), and opening the Oathgate by matching living truth to dead mechanisms (Patterns of Light). Her hardest truth—killing her mother and then her father—shows that progress for Lightweavers requires confession, not mere cleverness (The Man Who Owned the Winds; A Thousand Scurrying Creatures).
- Leadership: principle versus pragmatism. The novel tests models of rule. Dalinar’s shared plateau runs and transparent vision-speeches gamble on trust (Heterochromatic; The Rules of the Game). Sadeas and Amaram preach necessary evils; the sting that unmasks Amaram’s theft reveals how easily “the greater good” becomes self-justification (The Hidden Blade). Adolin’s duels expose politics as theater—culminating in the four-on-one farce that requires Kaladin’s civil disobedience to restore fairness (Whitespine Uncaged; To Kill the Wind).
- Transformation and the Other. The listeners’ forms literalize cultural metamorphosis. Eshonai’s stormform brings clarity edged with possession—an inner scream she suppresses as she weaponizes a people’s song into the Everstorm (A Form of Power; New Rhythms). Rlain’s surrender indicts human blindness toward parshmen while opening the possibility of alliance (Toward the Center).
- Science, lore, and the machinery of salvation. Navani’s conjoined fabrials, Shallan’s cartography, and the Oathgates recast ancient myth as engineering problems (Archery Constructions; Representation of the Shape of the Shattered Plains; Patterns of Light). Yet Taravangian’s Diagram and Szeth’s Honorblade warn that knowledge severed from ethics breeds catastrophe (Taravangian; Patterns of Light).
The book closes not with security but with responsibility: the Everstorm circles, Urithiru awakens, and new Radiants must prove their Ideals in deed. Words matter here—spoken, kept, and lived.
Chapter Summaries
- Prologue: To Question
- 1. Santhid
- 2. Bridge Four
- Shallan’s Sketchbook: Santhid
- 4. Taker of Secrets
- Bridge Four Tattoos
- 6. Terrible Destruction
- 7. Open Flame
- 8. Knives in the Back • Soldiers on the Field
- 9. Walking the Grave
- 10. Red Carpet Once White
- Map of the Southern Frostlands
- 12. Hero
- I-1. Narak
- I-2. Ym
- I-3. Rysn
- I-4. Last Legion
- 13. The Day’s Masterpiece
- Scroll of Stances
- 15. A Hand with the Tower
- 16. Swordmaster
- Shallan’s Sketchbook: Pattern
- 18. Bruises
- 19. Safe Things
- 20. The Coldness of Clarity
- 21. Ashes
- Folio: Contemporary Male Fashion
- 23. Assassin
- 24. Tyn
- 25. Monsters
- 26. The Feather
- 27. Fabrications to Distract
- 28. Boots
- 29. Rule of Blood
- Shallan’s Sketchbook: Unclaimed Hills Lait Flora
- 31. The Stillness Before
- 32. The One Who Hates
- 33. Burdens
- 34. Blossoms and Cake
- I-5. The Rider of Storms
- I-6. Zahel
- I-7. Taln
- I-8. A Form of Power
- Navani’s Notebook: Archery Constructions
- 36. A New Woman
- 37. A Matter of Perspective
- 38. The Silent Storm
- 39. Heterochromatic
- 40. Palona
- 41. Scars
- 42. Mere Vapors
- 43. The Ghostbloods
- 44. One Form of Justice
- Shallan’s Sketchbook: Shardplate
- 46. Patriots
- 47. Feminine Wiles
- 48. No More Weakness
- Folio: Azish Public Servant Designs
- 50. Uncut Gems
- 51. Heirs
- 52. Into the Sky
- 53. Perfection
- Shallan’s Sketchbook: Walks
- 55. The Rules of the Game
- 56. Whitespine Uncaged
- 57. To Kill the Wind
- 58. Never Again
- I-9. Lift
- I-10. Szeth
- I-11. New Rhythms
- 59. Fleet
- Map of Stormseat
- 61. Obedience
- 62. The One Who Killed Promises
- 63. A Burning World
- 64. Treasures
- Life Cycle of a Chull
- 66. Stormblessings
- 67. Spit and Bile
- 68. Bridges
- 69. Nothing
- Shallan’s Sketchbook: Chasm Life
- 71. Vigil
- 72. Selfish Reasons
- 73. A Thousand Scurrying Creatures
- 74. Striding the Storm
- Shallan’s Sketchbook: Chasmfiend
- I-12. Lhan
- I-13. A Part to Play
- I-14. Taravangian
- 76. The Hidden Blade
- Shallan’s Sketchbook: Whitespine
- 78. Contradictions
- 79. Toward the Center
- Representation of the Shape of the Shattered Plains
- 81. The Last Day
- 82. For Glory Lit
- Navani’s Notebook: Battle Map
- 84. The One Who Saves
- 85. Swallowed by the Sky
- 86. Patterns of Light
- 87. The Riddens
- 88. The Man Who Owned the Winds
- 89. The Four
- Epilogue: Art and Expectation
- Ars Arcanum