Chapter 21
Contains spoilersOverview
As the four-hour bells toll, Rowin hustled Genevieve to safety and warned her not to provoke Grave. They navigated upstairs, briefly encountering Ellin fresh from a perilous enchanted room, and chose a hidden library safe room to wait out the next interval. While hiding, Rowin revealed his hope for a cure for his mother and his reason for winning the Hunt, and he and Genevieve played a truth-lie game that exposed Genevieve’s past with someone named Farrow and deepened their attraction. The chapter ended with the next bell signaling another room switch.
Summary
After Genevieve tried to gloat at the four-bell switch, Rowin dragged her away, warning her not to provoke their pursuer. He explained the heat flush during the switch was the game’s magic forcing participants to change rooms, and that staying put would feel like being boiled. On the upstairs landing they ran into Ellin, who was winded and sweaty from an enchanted “desert oasis” room full of scorpions and snakes. Rowin offered Ellin a place to hide, but she refused with barbed teasing and departed; he noted Grave had gone outside to retrieve the Hunting Blade.
Rowin showed Genevieve an enchanted meadow room but refused to enter, explaining that each spare room transforms into a dangerous landscape Knox designs, each containing a token for one-round immunity, but with only one exit and high risk. He guided her instead to a library that felt watched; he identified that Covin was likely nearby on the floor and that Covin’s Familiar, Satan, slept atop a shelf. Rowin located a secret shelf-door and pulled Genevieve into a drab, mirrorless hidden room with a gas lamp, a questionable bar cart, and a trapdoor leading to a kitchen tunnel.
Settling in to wait, they bantered about the bar’s contents and housekeeping, and Rowin explained the safe room’s protections and escape route. As the quiet stretched, Rowin prodded Genevieve about why she did not drink whiskey. They agreed to play a modified truth-and-lie game with three questions each. Genevieve asked about the rumored cure for Rowin’s mother. Rowin confessed he believed in it and had been trying to win annually to continue his research on the cure in the mortal realm, fearing Knox’s control in Hell and the others’ lack of belief or usefulness. He admitted guilt over not visiting his family without progress and, when pressed, revealed he ultimately wanted to free them all if they won.
Genevieve reassured Rowin that wanting freedom and hope was understandable, even if selfish by some measures, and she admired his resolve. Rowin then took his turn and asked three pointed questions: why she avoided whiskey, why she wrote letters to his father as her mother, and who Farrow was. He revealed he learned the name “Farrow” when Umbra found Genevieve drugged by demonberries and Rowin carried her back; she had murmured the name then.
Genevieve answered that she avoided whiskey because of Farrow, that she wrote the letters because her mother hid too much from her sister and she hoped Rowin’s father might be a Necromancer who understood being the “spare” sibling. She admitted she would not have left it alone even knowing the consequences. When pressed, she claimed Farrow was insignificant, which Rowin called a lie, noting how strongly he affected her. Genevieve described Farrow as poisonous and implied a damaging past relationship.
The conversation turned heated and flirtatious. Rowin, close and intense, suggested Genevieve had not been satisfied in a long time, and she challenged him about finishing what they had started at the masquerade. He deflected with teasing denial, though his gaze betrayed interest. Frustrated, Genevieve asked when the next switch would come, and the bells immediately rang, ending the scene as they prepared to move again.
Who Appears
- Genevieve
protagonist; hides with Rowin, probes Rowin about the cure, reveals letters to his father and her painful history with Farrow, engages in charged banter.
- Rowin Silver
Genevieve’s husband by arrangement; protects and guides her to a hidden room, reveals belief in a cure for his mother and his aim to free his family, teases and flirts but holds back.
- Grave
Hunter for the first round; leaves to retrieve the Hunting Blade after it was thrown outside; remains a looming threat.
- Ellin Silver
Rowin’s sister; arrives exhausted from an enchanted desert room with scorpions and snakes; refuses to hide with them.
- Knox
game master; not present in the scene but credited for designing the enchanted rooms and their tokens.
- Covin
mentioned; presumed nearby on the same floor; owner of Familiar Satan.
- Satan
Covin’s Familiar; said to be sleeping on an upper shelf in the library.
- Farrow
new; Genevieve’s past lover or significant figure tied to her avoidance of whiskey and emotional pain; only discussed.
- Umbra
Rowin’s Familiar; mentioned as having found Genevieve after demonberries earlier.