32. Side Carry

Contains spoilers

Overview

Kaladin recruits the one-armed Herdazian Lopen and assigns him to water support. On a long run to the Tower plateau, Kaladin executes a side-carry that shields Bridge Four and gets them across unhurt.

Other crews imitate without practice, shattering the cavalry’s unified charge and undermining Sadeas’s assault. Gaz and Lamaril confront Kaladin; he talks them into sparing his life but is viciously beaten.

Summary

Bridge Four trains a side-carry, still clumsy but improving. New recruits arrive; Kaladin forces Gaz to assign one to Bridge Four, then chooses Lopen, a one-armed Herdazian. When horns sound, Kaladin puts Lopen on water duty; Lopen, with Dabbid and Hobber, improvises a litter and supplies waterskins, boosting the crew’s endurance during a grueling eastward run.

The destination is the Tower plateau, infamous and distant. Scouts report Parshendi on the far rim with an unopened chrysalis. With Bridge Four understrength and likely to be targeted, Kaladin resolves to try the side-carry as a mobile shield, promising to lead and, if it fails, die first. His crew forms up and sprints to the front.

Kaladin angles and then zigzags, turning the bridge to face volleys. Arrows hammer the wood, but Bridge Four takes no casualties and places their bridge on-mark. Other crews suffer heavy losses; seeing Kaladin’s method, some try to copy it mid-run, stumbling and dropping bridges. The scattered placements prevent a cohesive cavalry surge; riders cross piecemeal and are flanked, while infantry scrambles to reinforce unstable bridgeheads. Sadeas’s force gains only a tenuous foothold amid mounting casualties.

Realizing his innovation saved his crew but ruined the army’s timing, Kaladin anticipates punishment. Gaz and Lamaril approach with spearmen. Kaladin orders his men to stand down and confronts the officers, offering to attest they weren’t complicit if he’s spared. Lamaril, wary of appearances, orders a beating rather than an execution. Soldiers club Kaladin to the ground; his pouch bursts, scattering now-dun spheres, as the battle rages on the Tower.

Who Appears

  • Kaladin
    Bridge Four leader; adopts side-carry, saves his crew but sabotages Sadeas’s assault, then endures a brutal beating.
  • Gaz
    Bridge sergeant; disputes assignments, confronts Kaladin after the failed assault, pushes for punishment.
  • Lamaril
    Lighteyed overseer; allows the side-carry to proceed, then orders Kaladin beaten to show swift discipline.
  • Lopen
    One-armed Herdazian recruit; joins Bridge Four and organizes water delivery with an improvised litter.
  • Rock
    Horneater bridgeman; helps train, celebrates zero casualties, ready to protect Kaladin but stands down.
  • Teft
    Veteran bridgeman; skeptical then supportive of the side-carry, prepares to defend Kaladin, obeys stand-down.
  • Parshendi archers
    Enemy bowmen at the Tower; devastate other crews as they ignore Bridge Four’s shielded advance.
  • Sadeas
    Highprince in Shardplate; leads the assault at the Tower, secures only a precarious foothold.
  • Moash
    Bridge Four member; marvels at the tactic’s success before the broader disaster becomes clear.
  • Dabbid
    Traumatized bridgeman; mute, assists Lopen in hauling water to the team.
  • Hobber
    Recovering bridgeman; limps but helps carry water during the run.
  • Syl
    Windspren companion; flits around Kaladin as he trains and leads the run.
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