Chapter 19: Ephraim

Contains spoilers

Overview

Ephraim assembles his crew and reveals the Syndicate’s coercion via the Queen’s Kiss, forcing them toward a high-risk heist. After rejecting escape plans, the team commits to plan within a one-month deadline and three public windows. A Senate warrant for the Reaper heightens tension as Ephraim begins targeting an inside man.

Summary

Ephraim sets the Queen’s Kiss on the table before Volga, Cyra, and Dano, explaining the Syndicate’s ultimatum and the lethal consequences of refusal. He believes the job is nearly impossible but less deadly than defying the Duke of Hands. The crew reels, uncertain whether this is another of Ephraim’s games or a death sentence.

Cyra tries to opt out, while Dano mocks the situation. Volga counters with loyalty, reminding them of what Ephraim has done for each of them. Ephraim stresses that the Syndicate knows who they are and that refusing the Queen’s Kiss means certain death.

Cyra proposes fleeing: Endymion, off-planet routes, charters, forged documents. Ephraim dismantles each option, citing Syndicate reach and costs. Money talk exposes Dano and Ephraim as broke; Volga offers all her savings, but Ephraim refuses to fund a doomed escape with her nest egg. Cyra considers going to Republic Intelligence. Suffering a headache, she accepts a zoladone from Ephraim while tensions cool.

Changing tactics, Ephraim pitches the payday—eighty million credits—and the promise of freedom if they succeed. The Duke’s terms allow less than a month and identify three public opportunities to strike. They agree to seek an inside man, and Ephraim tasks Cyra to probe Epirus and Leomant for payment trails. News breaks that the Senate has issued a warrant for the Reaper, sharpening their sense that larger games are in motion. Ephraim activates the Duke’s holocube to review the three target windows and, despite the odds, commits the crew to plan the heist.

Who Appears

  • Ephraim
    Crew leader coerced by the Syndicate; rejects escape, sells the heist, and initiates planning.
  • Volga
    Loyal ally who insists they help Ephraim, offers her savings, and stays quiet about his secrets.
  • Cyra
    Skeptical hacker; proposes fleeing or telling Republic Intelligence; takes zoladone and agrees to help.
  • Dano
    Cynical accomplice; opposes the plan, reveals he’s broke, and flags the Senate warrant for the Reaper.
  • Duke of Hands
    Unseen Syndicate leader who marked Ephraim with the Queen’s Kiss and provides target windows.
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