Chapter 2: Darrow

Contains spoilers

Overview

Darrow returns to Silene Manor for a brief homecoming that exposes growing distance with his son and contrasts with Sevro’s easy reunion. A tense garden conference with Dancer lays bare political fault lines: Darrow’s defiance of the Senate and mounting casualties. Dancer vows public opposition, foreshadowing internal conflict as secret dealings loom.

Summary

Darrow arrives at Silene Manor, the Sovereign’s Luna retreat, where Cedric cu Platuu greets him and Sevro. They learn the children have returned from an expedition and that Victra is delayed by labor strikes. Darrow seeks Pax and finds a pack training match between Pax and Sevro’s daughter, Electra; Sevro goads Darrow into a playful bet.

In the duel, Pax initially leads by exploiting Electra’s overextensions, but Electra rallies, disarms him, and nearly strikes hard before Thraxa intervenes. Sevro’s exuberant reunion with Electra contrasts with Pax’s formal, distant greeting to Darrow, underscoring the strain caused by Darrow’s absences. After practice, Niobe and Thraxa counsel that Pax’s attitude stems from missing his father.

Darrow visits his mother, Deanna, in the garden with Red workers and Dancer. Deanna scolds Darrow for risking himself in the Iron Rain and pushes for Pax to visit Mars; Darrow promises time together but admits looming business with the Senate for more troops. Dancer declines pomp and asks for a private talk.

On a lakeside path, Dancer shares his trauma from the tunnel wars and challenges Darrow’s Senate defiance, warning that hero worship cannot excuse breaking laws. He cites the heavy Mercury death toll and vows to oppose further overreach while affirming their friendship. Parting, Dancer probes for secrets; Darrow denies any. After Dancer departs, Sevro wonders if Dancer knows about emissaries; Darrow says he cannot, and both lament the distance from their old comrade.

Who Appears

  • Darrow (the Reaper)
    Returns to Silene Manor, struggles with Pax’s distance, seeks Senate support, clashes with Dancer over law and casualties.
  • Sevro au Barca
    Reunites boisterously with Electra, jokes with Darrow, and suspects Dancer might know about secret emissaries.
  • Dancer (Sevro O’Farrell)
    Mentor-turned-senator; confronts Darrow about defying the Senate and war deaths; vows public opposition despite friendship.
  • Pax au Augustus
    Darrow’s son; duels Electra, shows skill but loses; greets his father coolly, revealing emotional distance.
  • Electra au Barca
    Sevro’s eldest; fierce in the duel, disarms Pax, nearly strikes hard before Thraxa stops her.
  • Deanna (Darrow’s mother)
    Gardens at Silene; rebukes Darrow for risking himself; urges family time and a visit to Mars.
  • Thraxa au Telemanus
    Stops Electra’s overzealous strike, teases family, and notes Pax’s attitude stems from missing Darrow.
  • Niobe au Telemanus
    Oversees training, calls points, and reassures Darrow that Pax’s snappishness is rooted in missing him.
  • Cedric cu Platuu
    House steward; welcomes Darrow and Sevro, reports on the children’s excursion and Victra’s delay.
  • Baldur
    Quiet Obsidian child in Pax’s pack; helps Pax up after the duel and follows him.
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