Cover of Dungeon Crawler Carl 4: The Gate of the Feral Gods

Dungeon Crawler Carl 4: The Gate of the Feral Gods

by Matt Dinniman


Genre
Fantasy, Science Fiction, Humor and Comedy
Year
2025
Pages
609
Contents

Chapter 6

Overview

Carl’s attempt to quietly infiltrate Hump Town’s Town Hall turns into a chaotic siege when the guards he disables are revealed to be Changeling Principals rather than ordinary dromedarians. In the hidden chamber below, Carl uncovers a necropolis map and learns that the gnome Wynne is a hostage whose rescue could grant access to the Wasteland, tying the town’s politics directly to Carl’s larger objective. That promising lead collapses immediately when rival crawlers kill Wynne, turning a simple reconnaissance mission into a deeper conflict over changeling infiltration, lost information, and dwindling options.

Summary

As the second sun rises and the heat becomes oppressive, Carl watches Hump Town’s Town Hall with Donut and Katia. Katia confirms that the back entrance is heavily guarded and that anyone leaving shows identification, so the team abandons its impersonation plan. Because the town sleeps during the hottest part of the day and a shift change is approaching, Carl decides to use Firas’s teleport spell to send himself, Donut, Louis, and Firas onto a second-floor balcony and infiltrate the building from there.

Inside, the team moves quietly through the mostly empty upper floor and reaches the secured basement room. Donut uses her Hole spell to create an opening in the reinforced door, and Carl throws in a weak sparkler so Louis can hit the guards with his crowd-control smoke spell once they turn hostile. The spell drops both guards, but Carl discovers the door is keyed from both sides and cannot be opened normally. Donut then cuts through the bolts with another Hole spell, but when she dismisses it the damaged door breaks and swings open, alerting the building. Carl hastily barricades the entrance while camels gather outside.

When the unconscious guards revert to their natural forms, Carl realizes they are not dromedarians at all but rare changelings called Changeling Principals. Mordecai explains that this sect obsessively collects forms and seeks rare creatures to add to its "library." Knowing diplomacy is no longer useful, Carl kills one changeling and orders Firas and Louis to help finish the second before it can recover; Donut’s magic missile secures the kill. With the room briefly safe, Carl opens the trap door the changelings were guarding and sends Donut to prepare an escape if the barricade fails.

Below, Carl finds a hidden chamber containing a map of the Necropolis of Anser, which automatically installs into his system, along with strange mushrooms and other loot. Katia reports that an armed waster guard outside has killed two ordinary level-30 camels, reinforcing Carl’s suspicion that changelings have infiltrated the town’s politics and security. Beyond the quadrant barrier in the hidden chamber, Carl discovers Wynne, an elderly Dirigible Gnome Flesh Mechanic held in chains as a hostage by the dromedarians. The system reveals Wynne is Commandant Kane’s uncle, marks Carl’s City Hall objective complete, and immediately offers a new quest: free Wynne to gain easy access to the Wasteland.

Before Carl can act on that opportunity, five rival crawlers arrive from the subterranean side of the barrier. Wynne mistakes Carl for the changeling Henrik and begs to be killed before more information can be forced from him. One of the newcomers, Low Thi, ignores Carl’s protests and kills Wynne with a spear, instantly failing Carl’s new quest and apparently ruining another path forward. After the group complains that Carl has also taken the last usable necropolis map, Carl orders the crawlers with Desperado Club access to meet him in an hour so he can copy the map to them, promising violence first and assistance second.

Who Appears

  • Carl
    Leads the Town Hall infiltration, kills changeling guards, finds Wynne, and loses a crucial Wasteland lead.
  • Donut
    Uses Hole and magic missiles to breach doors, support the infiltration, and kill a changeling guard.
  • Katia
    Scouts the Town Hall exterior in disguise and gives timely warnings about guards and shifts.
  • Louis
    Uses his powerful smoke spell to disable guards, then helps kill one before panicking under pressure.
  • Firas
    Teleports the team onto the balcony and helps finish off the second changeling guard.
  • Mordecai
    Explains what Changeling Principals are and advises Carl how to kill and harvest them.
  • Wynne
    Imprisoned Dirigible Gnome hostage whose rescue could have granted Carl access to the Wasteland.
  • Low Thi
    Rival crawler who kills Wynne despite Carl’s protests, failing Carl’s quest and worsening the situation.
  • Svern
    Changeling Principal guard posing as a dromedarian inside Town Hall; Carl kills him.
  • Mongo
    Brought out as part of Donut’s escape plan while Carl investigates the hidden chamber.
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