The protagonist and Everen head to Widow Girazin's manor for a ball and auction, disguised as Dwell, a well-known merchant.
Everen offers the protagonist some of his magic, which imbues the protagonist with increased strength and energy. However, it causes Everen to look physically drained.
At the manor, the protagonist and Everen observe the other guests, all particularly wealthy individuals, who display their extravagant magics as forms of entertainment.
The protagonist dances with Girazin and learns that Girazin is selling relics due to financial strain.
A stranger approaches the protagonist, revealing they too are interested in purchasing the claw relic. The tension of the protagonist having a rival bidder is added to the plot.
Everen and the protagonist retreat to the gardens, where the protagonist nervously anticipates the impending auction. Everen attempts to soothe the protagonist by dancing with them again.
The chapter ends with a call signaling the beginning of the auction, the focal point of their plan.