The chapter follows the main protagonist as they work on a plan with their group to steal Girazin's dragon-claw relic during an auction, with the protagonist intending to disguise themselves as a drakine and subdue a merchant and their guard.
Throughout the planning process, the protagonist is tormented by memories of their deceased parents and their own guilt surrounding their deaths.
The protagonist also battles with their feelings for Everen, who they share a mysterious and unexplained magical bond with.
On the night of the operation, the protagonist enters a tavern to engage in a high-stakes card game and create a distraction.
With Everen's help, the protagonist is able to win the game and touch the skin of a target named Dwell, thereby absorbing their form for later use.
Upon winning, the protagonist is accused of cheating by Fox, a fellow player, but the dealer dismisses the accusation.
The protagonist and Everen then exit the tavern, hearing footsteps following them, thus hinting at potential danger.