Carl's Doomsday Scenario: Dungeon Crawler Carl Book 2
by Matt Dinniman
Contents
Chapter 2
Overview
In Mordecai’s guildhall, Carl makes the choices that will define his entire third-floor run. He rejects stronger but unappealing races, gambles on the high-ceiling but underpowered Primal race, and picks the versatile Compensated Anarchist earth class despite its punishing stat demands. When the dungeon announces that floor three lasts only eight days, Carl’s risky build becomes even more consequential, and Mordecai formally introduces him to the newly revealed third-floor village.
Summary
After calming down from Donut’s earlier class choice, Mordecai turns to Carl’s race selection. Carl reviews the AI-recommended options of Hobgoblin, Human, and Sasquatch, along with many other races. Although Hobgoblin fits Carl’s explosives-focused plans and Sasquatch offers strong melee bonuses, Carl rejects both because he does not want to become a grotesque mascot or lose viewers. He also refuses stranger forms such as the body-stealing Intellect Hunter, because the physical and personal cost feels too extreme.
Carl becomes interested in the hidden Primal race, which keeps his human appearance but lowers all base stats while unlocking higher-tier skill growth up to level 20. Mordecai explains that most crawlers fail to capitalize on that potential because raising skills past level 15 is extremely difficult, but he also makes clear that such levels become dramatically more powerful. After asking about rare skill potions and learning how valuable they are, Carl decides the long-term ceiling is worth the immediate weakness and chooses Primal.
Carl then moves on to class selection and finds more than 650 possibilities, narrowed partly by his Desperado tattoo. The AI highlights three earth classes: Bomb Squad Tech, Prizefighter, and Compensated Anarchist. Carl sees value in the first two, but Compensated Anarchist stands out because it combines bombs, traps, stealth, escape utility, and social advantages tailored to his viewer count and existing skills. During this process the second floor collapses, the dungeon announces that only about 700,000 crawlers remain, and floor three is revealed to have an eight-day timer, making Mordecai worry that later floors will be compressed as well.
Mordecai and Carl dig into the details of Compensated Anarchist, including its harsh charisma minimum, rare skills such as Backfire and Escape Plan, access to the Dungeon Locator, and an unknown guild called the Naughty Boys Employment Agency. Mordecai warns that the class is powerful but demands focused grinding and careful development, especially under shortened deadlines. Carl decides its versatility best suits his small party and commits to the class anyway.
Finally, Carl and Mordecai review the stat consequences of both Carl’s and Donut’s new builds. Donut’s cat race gives her only a small net stat increase but many useful abilities, including Night Vision, Slash Attack, Cat-like Reflexes, and 9 Lives, while leaving her constitution dangerously low. Carl is forced to spend heavily on charisma to meet class requirements, leaving him dissatisfied with his current strength and durability despite his new Fear spell and long-term plans. Mordecai says the build will only work with money, then reveals that his new manager status lets him leave the room and formally presents Carl, now a level 13 Compensated Anarchist Primal, to the busy village of the third floor.
Who Appears
- CarlProtagonist; chooses the Primal race, takes the Compensated Anarchist class, and finalizes a difficult stat build.
- MordecaiGame guide and newly bound manager; advises Carl on race, class, skills, and the third floor.
- Princess DonutCarl’s companion; sleeps through much of Carl’s choices, then comments on his build and reviews her own cat-race gains.
- MongoBaby velociraptor companion; mostly sleeps beside Donut and joins the party when they enter the third floor.