The Long Walk
by Stephen King
Contents
Chapter 5
Overview
The chapter shows the Long Walk becoming more openly psychological as exhaustion, fear, and hopelessness begin to matter as much as physical endurance. A brief hope that a washed-out bridge will stop the march is crushed, Rank is provoked into death by Barkovitch, and McVries admits he no longer believes he can win.
By midnight, Garraty is surviving on memories of Jan and sheer will while the boys around him continue to break down or die. The chapter deepens the sense that the Walk strips away ordinary civility and leaves only whatever mental force can keep a person moving.
Summary
Late in the evening, Garraty loses one of his warnings and takes stock of his body, trying to reassure himself that he is still strong enough to continue. The boys briefly recover some of their humanity by swapping crude jokes and tall stories, but the mood collapses again when another Walker, James Baker, is shot. As they move through a dark, sleeping town, Garraty thinks of Jan and of home, using those thoughts to steady himself against growing exhaustion and fear.
A rumor spreads that a washed-out bridge ahead may force the Long Walk to stop, and the walkers momentarily cheer at the possibility of rest. At almost the same time, Barkovitch viciously goads Rank into breaking the rules. Rank throws punches, loses control, falls, receives his warnings, and is shot. The others recoil from Barkovitch after Art Baker openly calls him a murderer.
When the group reaches the bridge, Garraty sees that highway workers and soldiers have already improvised a repair, so the Walk continues without any real pause. The brief hope of relief disappears. Soon afterward, McVries quietly tells Garraty that he no longer believes he can win. McVries says the Walk is not decided by physical strength alone but by something in the brain that keeps boys moving past ordinary limits, and he fears that when he is truly tired, he will simply sit down.
Near midnight, Garraty grows increasingly lonely and frightened. Olson explains that escape is impossible because the soldiers have advanced surveillance equipment. Garraty listens to his own footsteps, drifts into memories of Jan, and is jolted back to the road by another execution in the darkness. At midnight the boys mark the passing of the day with grim humor, and Garraty is embarrassed by a Maine sign cheering him on as a local favorite.
After midnight, light rain falls, a harmonica briefly plays, and another boy suddenly runs for the woods screaming and is shot before he can escape. Olson admits he cannot walk much farther, sounding nearly defeated. In another small town, Garraty and McVries become fixated on a badly failing boy in a trenchcoat marked 45. Garraty frantically asks the boy his name, but McVries stops him, saying the boy is dying. The trenchcoated boy falls again and again, then finally receives his ticket as the night march goes on.
Who Appears
- Ray GarratyTakes stock of his failing body, thinks constantly of Jan, and endures the night by force of will.
- Peter McVriesConfides to Garraty that he no longer believes he can win, yet vows to outlast Barkovitch.
- BarkovitchSavagely provokes Rank into breaking the rules and becomes increasingly isolated after Rank is shot.
- OlsonTemporarily steadies himself, longs for the bridge stoppage, then later sounds close to complete collapse.
- RankLoses control under Barkovitch's abuse, attacks him, falls repeatedly, and is executed.
- JanAppears in Garraty's memories as his strongest emotional reason to keep walking.
- StebbinsLurks at the edge of the group, offers a bleak remark about the Walk stopping only once, and later laughs harshly.
- Art BakerShares stories early on and later condemns Barkovitch after Rank's death.
- PearsonJoins the group's forced conversation and reacts emotionally as the walkers confront the repaired bridge.
- HarknessTrades jokes, asks questions about the Walk, and grows visibly exhausted as the night deepens.
- James BakerDies after the group's brief run of joking stories ends.
- Walker 45An unnamed boy in a trenchcoat who withdraws completely, repeatedly falls, and is finally shot.