Cover of The Long Walk

The Long Walk

by Stephen King


Genre
Horror, Science Fiction, Thriller
Year
1986
Pages
320
Contents

Chapter 3

Overview

A stormy afternoon gives way to night as the Walk’s strain becomes more brutal and visible. Olson begins to crack, Zuck is killed after trying to run from his warnings, and Travin is shot when illness keeps forcing him below pace, driving home how arbitrary and degrading death on the road can be.

Garraty spends the chapter wrestling with what the Walk means, only to conclude that survival has reduced everything to the next step and the next hour. By the time the walkers reach Caribou under media lights and cheering crowds, the spectacle of the event stands in stark contrast to the fear, pain, and psychological collapse inside the pack.

Summary

At three o’clock, a storm breaks over the road. Garraty welcomes the rain at first because it cools him and briefly lifts his fatigue, while the other walkers protect what they can: Harkness saves his notebook, Barkovitch puts on a yellow rainhat, and Stebbins hunches over the remains of a jelly sandwich. As the shower eases, Pearson joins Garraty, McVries urinates while walking and takes a warning for slowing, and Olson quietly admits that his legs feel strange and “baggy.” McVries tells Olson the feeling passed for him, which briefly calms Olson.

Soon after, another walker is shot for repeated slowing; Garraty never even learns the boy’s name. The walkers continue through fields and crossroads as the day stretches on, and Garraty drifts between exhaustion and reflection, trying to believe the Walk must mean something. Davidson reports that Zuck, who fell at the railroad tracks, is still bleeding badly, and Garraty begins following the drops of blood on the pavement. Olson’s fear grows more visible, and he starts smoking and shouting at the soldiers in a near-hysterical effort to assert himself.

As sunset approaches, Zuck receives a third warning and suddenly bolts ahead in a desperate limp. The halftrack follows him over the rise, and after a long silence the walkers hear two shots, making it clear that Zuck has been killed out of sight. Gribble erupts and calls the Major a murderer, but nearly earns a warning himself when he slows in panic. Around supper time, Garraty forces himself to ration his food, then falls into a conversation with Baker and McVries about the Prize, money, comfort, and death. Garraty argues that wealth is meaningless if death can come at any moment, exposing how completely the Walk has narrowed his thinking to survival one day, or one hour, at a time.

Near five o’clock, Olson drops his food belt and is too shaken to recover it. Garraty gives Olson his cheese, but Olson continues to fade as twilight deepens. Garraty feels the oppressive silence, misses Jan and his mother, and tries to steady himself by thinking only of the next milestone. Then word spreads that Travin has diarrhea. Garraty watches in disgust and terror as Travin keeps squatting despite the warnings, unable to control his body; when Travin half-falls again, the soldiers shoot him where he is. The ugly, bodily reality of that death strips away any remaining illusion or grandeur from the contest.

In the last stretch before Caribou, the walkers pass cheering teenagers, a graveyard, and growing pockets of fog while McVries and Olson clash over Olson’s talk of giving up. Garraty stops McVries from pushing Olson too hard, insisting that Olson must face the ordeal his own way. Full dark arrives by six-thirty, and Caribou appears ahead as a glow on the horizon. Entering town, the walkers are met by crowds, television lights, a roaming reporter, signs for the Major, and even a store owner illegally offering free soft drinks. Barkovitch boasts to Garraty and others that he told the reporter he feels strong and plans to outlast everyone, while the group presses on through downtown Caribou, now forty-four miles from the start.

Who Appears

  • Ray Garraty
    protagonist; endures the storm, reflects on death and meaning, helps Olson, and reaches Caribou.
  • Peter McVries
    Garraty’s sharp-tongued ally; reassures Olson, debates Garraty, and later goads Olson harshly.
  • Hank Olson
    begins physically and mentally failing, fears his legs collapsing, drops his food belt, and grows desperate.
  • Gary Barkovitch
    provocative walker who keeps taunting others and boasts that he feels strong and will outlast them.
  • Art Baker
    walks with Garraty, discusses money and the Prize, and tries to keep conversations human.
  • Zuck
    injured walker whose knee keeps bleeding until panic makes him run and get shot.
  • Harkness
    protects his notebook in the rain, comments on other walkers, and travels with Garraty’s group.
  • Pearson
    nearby walker with poor eyesight; chats with Garraty and reacts to Barkovitch’s pestering.
  • Stebbins
    silent, enigmatic walker who keeps to himself and steadily preserves half a sandwich.
  • Travin
    walker overcome by diarrhea; repeated squatting earns warnings until soldiers shoot him.
  • Davidson
    reports that Zuck is still bleeding and admits he is scared for everyone.
  • Gribble
    panics after Zuck’s death, denounces the Major as a murderer, and nearly slows too much.
  • Scramm
    big walker interviewed in Caribou who bluntly praises the Long Walk on camera.
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