Cover of The Long Walk

The Long Walk

by Stephen King


Genre
Horror, Science Fiction, Thriller
Year
1986
Pages
320
Contents

Chapter 1

Overview

Ray Garraty arrives at the Long Walk's starting line, parts from his frightened mother, meets several of the other boys, and receives his number from the Major as the contest begins. Once the walkers set out, the rules become immediate and deadly: Stebbins and Barkovitch both draw early warnings, showing how little margin for error exists. By the chapter's end, Ray has taken his own first warning after an impulsive stop, but he is still physically confident and increasingly aware that the Walk is far more lethal than he had imagined.

Summary

On the morning of the Long Walk, sixteen-year-old Ray Garraty arrives at the guarded starting area near the Canadian border with his mother. Mrs. Garraty is distraught and begs Ray to change his mind, but Ray reminds her that the deadline to withdraw has already passed and that refusing now would bring consequences from the Major and the State. After a strained goodbye, Ray watches his mother drive away and feels both briefly brave and suddenly lonely.

Ray turns toward the road and begins meeting other boys who will walk with him. He introduces himself to Peter McVries, then sits with McVries near Hank Olson and Art Baker as they wait for the start. Their talk reveals fear, bravado, and rumor about the contest, including the story of a boy from a previous year who froze at the starting line and was killed almost immediately. Ray watches the others closely, trying to judge who looks strong, who is pretending, and what kind of challenge lies ahead.

The Major arrives with soldiers, a jeep, and an armed halftrack, making the event feel fully real. He calls each boy forward to receive a numbered badge; Ray is assigned number 47, McVries gets 61, Olson 70, and the quiet, peculiar Stebbins receives 88. Afterward, soldiers distribute food belts and canteens, and the boys line up in rows of ten. At exactly nine o'clock, the Major gives the signal, and all one hundred boys begin walking, with the halftrack's radar equipment enforcing the minimum speed of four miles an hour.

Once the Walk is underway, the group begins to spread out as each boy finds his pace. Ray learns from Olson's comment on Stebbins's early warning that some boys may test the speed limit deliberately to understand how close they can come to danger. Gary Barkovitch soon stops to remove a stone from his shoe and, because he wastes too much time, burns through all three warnings before recovering and trotting back into the group. His claim that this was part of a careful plan unsettles the others, because it shows both how easily a walker can come close to death and how differently boys are trying to manage the ordeal.

The Major announces that they have completed the first mile, and Ray is shocked to hear that a full field of walkers has never made it even eight miles without a death. As the boys pass villages and scattered spectators, Ray remembers seeing a Long Walk as a child and realizes more vividly what lies ahead. When a local girl cheers for him by name, Ray impulsively runs to kiss her and earns his first warning, but the attention also fills him with confidence. McVries quickly reminds Ray that friendship will not override competition, and the chapter ends with Ray settling back into his pace, feeling strong while the reality of the contest continues to deepen.

Who Appears

  • Ray Garraty
    Sixteen-year-old protagonist who joins the Long Walk, leaves his mother behind, and starts the contest as walker 47.
  • Peter McVries
    Scarred, physically impressive walker who befriends Ray early and reminds him that everyone is still competing to win.
  • Mrs. Garraty
    Ray's frail, frightened mother, who pleads with him to withdraw and gives him cookies before their painful goodbye.
  • Hank Olson
    Cocky, talkative walker who jokes, speculates about strategy, and tries to project confidence before and after the start.
  • Art Baker
    Quiet Southern walker who joins Ray's group and talks calmly about why he entered the Long Walk.
  • The Major
    Commanding official who oversees the start, distributes numbers, and embodies the state's deadly control over the Walk.
  • Gary Barkovitch
    Intense walker obsessed with having a plan; wastes time on a pebble, takes three warnings, and claims it was strategic.
  • Stebbins
    Quiet, odd walker in ragged clothes who draws an early warning and fascinates Ray with his detached behavior.
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