Heartless Hunter
by Kristen Ciccarelli
Contents
Two. Rune
Overview
Rune rushes to the capital’s opera house, determined to learn where the Blood Guard is holding Seraphine Oakes after finding evidence of her capture. A painful flashback reveals how Rune survived the revolution by turning in her witch grandmother, a betrayal that now serves as cover for her secret rescues as the Crimson Moth. At intermission, Laila Creed probes Rune with suspicions, but Alex Sharpe shields her. When Noah Creed reveals Gideon Sharpe brought in a witch tonight, Rune pivots to tracking Gideon for answers.
Summary
Rune Winters races her grandmother’s exhausted horse, Lady, through the foggy capital, shaken by the discovery that Seraphine Oakes has been taken by the Blood Guard. Rune resolves to find out whether Seraphine is still alive and, if so, where the Guard is holding her before transferring prisoners to the palace prison.
As Rune rides, she relives the night of the uprising two years earlier, when the Blood Guard began purging witches and sealing the island. After Alexander Sharpe warned that soldiers were waiting at the cove where Nan planned to escape, Nan insisted Rune report her to spare Rune from execution as a “sympathizer.” Rune obeyed, led the Guard to Wintersea House, and watched as Nan was arrested and taken away, then collapsed in grief. Since then, Rune has used the resulting reputation—betraying her own grandmother—to appear fiercely loyal to the New Republic, a cover that protects her secret efforts to save witches.
Rune arrives at the opera house, hoping the intermission chatter of Tribunal members and witch hunters will reveal a new holding location. Carson Mercer, an elderly stable hand, needles Rune about her lateness, and Rune performs her spoiled, callous socialite persona to avoid suspicion. Inside, Rune passes Penitent children marked as descendants of witch sympathizers; she feels guilty but dares not help them openly.
In the grand foyer, Rune meets her best friend, Verity de Wilde, and their fashionable circle. Laila Creed, a Blood Guard member who dislikes Rune, publicly needles Rune with insinuations about the Crimson Moth, the vigilante who smuggles witches to safety. Rune counters by leaning into gossip and disgust at the Moth’s methods, while privately remembering a recent sewer rescue of twin witch sisters and Alexander Sharpe’s reliable role as her getaway partner.
Alexander Sharpe steps in to deflect suspicion, arguing Rune could not be the Moth because she turned Nan in. Noah Creed, the Good Commander’s son, adds that the Moth has not struck in weeks and mentions a witch captured tonight by Gideon Sharpe. The name confirms a dangerous lead; as Verity distracts the group with joking speculation about the Moth’s identity, Rune slips away with a new goal: find Gideon Sharpe and learn what happened to Seraphine.
Who Appears
- Rune WintersUses her traitor persona to seek Seraphine’s holding site; decides to track down Gideon Sharpe.
- Alexander SharpeRune’s oldest ally and getaway partner; deflects Crimson Moth suspicions during opera intermission.
- Verity de WildeRune’s best friend; distracts the crowd and reads Rune’s ruby-earring signal of failure.
- Laila CreedBlood Guard member; publicly insinuates Rune might be the Crimson Moth and presses for reactions.
- Noah CreedGood Commander’s son and potential suitor; reports Gideon Sharpe captured a witch tonight.
- Gideon SharpeRuthless witch hunter mentioned as captor of a witch; becomes Rune’s target for information.
- Seraphine OakesMissing witch and Nan’s last request; confirmed captured, driving Rune’s urgent investigation.
- Kestrel Winters (Nan)Rune’s witch grandmother; in flashback, orders Rune to report her, securing Rune’s survival and cover.
- Carson MercerElderly opera stable hand; needles Rune about her lateness, making Rune wary of scrutiny.
- LadyNan’s tired horse; carries Rune in a hard ride to the opera house.
- LizbethHelps Nan send Rune away on horseback the night Rune turns Nan in.
- Missus BlackwaterEccentric older patron; becomes Verity’s joking suspect for the Crimson Moth.
- The Good CommanderRuler of the New Republic; enforces Penitent marking and leads the anti-witch regime.