Cover of Bookshops & Bonedust

Bookshops & Bonedust

by Travis Baldree


Genre
Fantasy, Fiction, Romance
Year
2023
Pages
298
Contents

Overview

Bookshops & Bonedust by Travis Baldree is a cozy fantasy prequel to Legends & Lattes set decades earlier in the sleepy seaside town of Murk. Viv, a young orc mercenary fighting with Rackam's Ravens, is gravely wounded chasing the necromancer Varine the Pale and is sent to recover by the sea, ordered to rest until the company returns or quietly walk away from mercenary life.

Restless, frustrated, and convinced she's been abandoned, Viv stumbles into Thistleburr Booksellers, a struggling shop run by a foul-mouthed rattkin named Fern. What begins as an awkward first purchase grows into an unexpected friendship, and Viv finds herself drawn into the lives of the townspeople: a flirtatious dwarven baker named Maylee, a brash gnome named Gallina, a quiet handyman who loves poetry, a stern Gatewarden, and a wry tavernkeep.

As Viv learns the unfamiliar pleasures of reading, friendship, and slow afternoons, a sinister stranger appears in Murk, hinting that Varine's threat is far closer than anyone believed. The novel weaves themes of recovery, found community, the value of small lives, and the surprising power of books to reshape who we become.

Plot Summary ⚠️ Spoilers

The story opens in the bastion oaks, where the young orc mercenary Viv charges ahead of Rackam's Ravens against the undead army of the necromancer Varine the Pale. Reckless and eager to prove herself, Viv is impaled through the thigh by a wight's pike and saved at the last moment by Rackam, the dwarven captain. Varine, it turns out, was never present, and the company must pursue her north. Rackam orders the wounded Viv to recover in the nearby sea town of Murk, where she may rejoin them—or quietly leave the mercenary life behind.

Viv awakens at The Perch, an inn run by Brand, a tattooed sea-fey. Restless, she hobbles through Murk on a crutch, where she meets the surly orc handyman Pitts and runs afoul of Iridia, the formidable tapenti head Gatewarden, who threatens to jail her if she causes trouble. Wandering into Thistleburr Booksellers, Viv encounters Fern, a tiny, foul-mouthed rattkin proprietor, and her gryphet Potroast. On credit, Fern presses her into buying Ten Links in the Chain, a novel Viv unexpectedly devours during a stormy night.

Her recovery becomes intertwined with the bookshop. Fern is on the verge of bankruptcy, the shop in disrepair. Viv quietly repairs the rotting boardwalk outside, buys comfortable chairs to make a reading nook, and persuades Fern to declutter and reimagine her store. Their friendship deepens through book recommendations and Fern's clever wagers, including the romance Sea of Passion. Viv also befriends Maylee, a dwarven baker and former mercenary at Sea-Song Bakery, whose flirtation grows into a tender, knowingly temporary romance. The cocky gnome Gallina, lurking at The Perch hoping to join Rackam's Ravens, attaches herself to Viv as well.

The peace cracks when Viv spots a sinister gray-cloaked stranger watching her, then later finds him inside Thistleburr striking Potroast. Confronting him on the boardwalk, Viv fights him with her staff; he produces a magestone and reopens her wound before Gallina arrives to subdue him. Iridia jails all three. While Viv and Gallina share a cell and a copy of Sea of Passion, the gray man—later named Balthus—escapes overnight. Viv reveals to Iridia that he carries the scent of Varine's wights, suggesting the necromancer's reach extends to Murk.

Days later, Balthus turns up dead behind a storage building, branded with Varine's horned-diamond sigil. Viv hides his satchel from Iridia. Inside it, Fern identifies bones and bonedust as the components of osseoscription—an enchantment that animates a small skeletal homunculus. Sprinkling the dust, they wake Satchel, a sad-voiced bone homunculus bound to serve. Satchel reveals he was stolen from Varine by Balthus and freed him from his cell. He is bound by fear from speaking against his Lady, but admits he wishes to be free.

Fern soon discovers a black tome Balthus hid in the shop—Varine's grimoire, whose pages contain an "underspace" of stored possessions. Reaching inside, Viv withdraws a perfectly balanced greatsword, triggering an alarm that alerts Varine. Unwilling to give up the blade, which she dreams reveals is named Blackblood, Viv convinces Iridia to lock the dangerous book in the Gatewarden vault. As Varine's presence draws nearer—evidenced by a scorched sigil on the bluff and dreams in which the necromancer speaks to Viv—Satchel finally agrees to help plan her death.

While the threat builds, Viv helps Fern revive Thistleburr. They host a successful mystery book sale of wrapped surprise bundles, repaint and refurnish the shop, and recruit the famed elven romance author Zelia Greatstrider, who lives nearby with her swordsman companion Berk, to attend a grand reopening. The reopening sells out Greatstrider's books, and Fern's love for bookselling is rekindled. Through it all, Viv navigates her bittersweet romance with Maylee, who insists their limited time still matters, and her loyalty to Gallina, whom she begins to see as a fellow Raven.

When Gallina's spineback hunt leads Viv to a farm, she discovers Varine's sigil at a slaughtered sheep site and races back to Murk to find the city under siege by wights. After securing Maylee, Viv fights to Iridia, retrieves the grimoire, and dog-ears a page in the middle. Varine speaks through her wights, taunting Viv before the minions collapse, revealing the necromancer's location: Thistleburr.

At the bookshop, Varine has trapped Fern and Gallina in cages of bone. Viv surrenders Satchel and the grimoire as planned bait. When Varine notices the dog-eared page, Satchel's hands erupt from the darkness and seize her. Potroast bites her free arm, and the gryphet and Satchel drag the necromancer fully into her own underspace. Viv slams the book shut, drives Blackblood through it, and destroys Varine. Satchel, missing his lower body but alive, can scarcely believe the plan worked.

Three days later, Thistleburr hosts its first book club, attended by Greatstrider herself, with Satchel introduced as the shop's permanent resident, freed from Varine's binding. Viv knows the moment is bittersweet—Rackam's Ravens are nearly back. She delivers the spent grimoire to Rackam, brings Gallina into the company, and shares painful goodbyes with Maylee, Fern, Satchel, and Potroast. Fern gives Viv the novel Crossed Purposes and the parting hope of "the story past the story."

An epilogue jumps decades forward to Legends & Lattes in Thune, where Viv, now partnered with Tandri, receives a letter from Fern announcing a sabbatical visit and noting that Maylee is well. Moved, Viv resolves to open a bookstore next door, completing the seed Fern planted in Murk so long ago.

Characters

  • Viv
    Young orc mercenary of Rackam's Ravens whose serious leg wound forces her to convalesce in Murk. Restless, ambitious, and used to violence, she discovers reading, friendship, and a quieter life through her time at Thistleburr Booksellers, ultimately confronting the necromancer who nearly killed her.
  • Fern
    Tiny, foul-mouthed rattkin proprietor of Thistleburr Booksellers, inherited from her father and on the verge of failing. Her friendship with Viv revives her love of bookselling, and her instinct for the right book at the right moment quietly reshapes Viv's life.
  • Maylee
    Flirtatious dwarven baker at Sea-Song Bakery and former mercenary who left the life behind for the simple satisfactions of bread and community. She pursues a knowingly temporary romance with Viv, insisting their limited time still has value.
  • Gallina
    Brash, knife-laden young gnome lurking in Murk in hopes of joining Rackam's Ravens. Initially hostile to Viv, she becomes a steadfast friend and saves Viv's life, eventually earning her place in the company.
  • Rackam
    Veteran dwarven captain of the Ravens who saves Viv in the opening battle and orders her to recover in Murk. A stoic, uncle-like figure to Viv, he hunts Varine the Pale and ultimately accepts the spent grimoire as proof of the necromancer's death.
  • Varine the Pale
    Powerful, ancient necromancer pursued by the Ravens, whose stolen grimoire and homunculus end up in Murk. Beautiful and icy, she haunts Viv's dreams and besieges the town to recover what she has lost, only to be defeated through a trap inside her own book.
  • Brand
    Tall, tattooed sea-fey tavernkeep of The Perch, where Viv lodges. Wry, welcoming, and observant, he provides her food, lodging, and a steady presence throughout her recovery.
  • Iridia
    Tapenti head Gatewarden of Murk, formidable and cold-eyed. Initially antagonistic to Viv, she gradually comes to take the threat of Varine seriously and grudgingly cooperates with Viv to defend the town.
  • Highlark
    Elven surgeon of Murk who treats Viv's wound and bonds with her over books. Bibliophilic and prim, he becomes a friendly visitor at Thistleburr and a steady supporter of Fern's shop.
  • Pitts
    Quiet, scarred orc handyman with a tool wagon, fond of poetry. He aids Viv with materials and labor, helping repair the boardwalk and shelve new shipments at Thistleburr.
  • Potroast
    Fern's owl-headed gryphet companion, properly named Pallus after a gryphon in The Fourth Wish. Initially wary of Viv, he warms to her gradually and plays a decisive role in trapping Varine inside her own grimoire.
  • Satchel
    Small, sorrowful bone homunculus animated by bonedust, named after the bag he inhabits. Once bound to Varine and freed by Balthus, he becomes Fern's helper and key to defeating the necromancer, eventually staying on at Thistleburr.
  • Balthus
    The sinister gray-cloaked stranger who stole Varine's grimoire and Satchel and fled to Murk. Marked with the necromancer's sigil, he fights Viv before being murdered, his hidden satchel setting the rest of the plot in motion.
  • Zelia Greatstrider
    Famed elven romance author living on a lavish estate near Murk. Initially aloof, she is charmed into attending Thistleburr's grand reopening and becomes an unlikely supporter of Fern's shop.
  • Berk
    Gray-haired, powerfully built human swordsman and longtime companion to Zelia Greatstrider. Quietly perceptive, he speaks to Viv about timing and mismatched lifespans, mirroring her own dilemmas.
  • Luca
    Dwarven nightwatchman and Gatewarden of Murk, knocked out during Balthus's escape. A devoted Greatstrider fan, he becomes a regular customer at Thistleburr.
  • Tandri
    Viv's succubus partner at Legends & Lattes in the epilogue, who delivers Fern's letter and supports Viv's idea to open a bookstore next door.

Themes

Travis Baldree's Bookshops & Bonedust is, on its surface, a cozy fantasy prequel about a young orc mercenary stranded in a sleepy seaside town. Beneath its warmth, however, the novel explores a constellation of themes about identity, connection, and the quiet revolutions that small lives can spark.

The Wisdom of Forced Stillness

The book opens with Viv's reckless charge against Varine the Pale—a mistake that nearly kills her and grounds her in Murk. What initially feels like punishment becomes transformation. Rackam's theory that "unscarred new recruits often die from their first serious mistake" frames convalescence as a teacher. Viv's restless attempts to do pull-ups and sword forms repeatedly fail, forcing her into a stillness that allows her to discover bookshops, friendships, and parts of herself the battlefield never revealed.

Books as Mirrors and Bridges

Reading is the novel's central metaphor for connection. Ten Links in the Chain distracts Viv from her resentment; Heart's Blade teaches her she might believe in love; Sea of Passion, read aloud in a jail cell, knits her to Gallina. Fern articulates the book's thesis explicitly: bookselling matters because of "the moment when a reader sees what she sees—when a book becomes a mirror reflecting shared feeling." The recurring motif of Crossed Purposes and "the story past the story" suggests that narratives—shared, recommended, and lived—create communities that outlast endings.

Small Acts, Lasting Change

Pitts's cryptic line—"Small stones tossed in the river. A thousand tiny prayers. The course is turned"—captures the novel's ethos. Viv repairs a rotten plank, suggests burning a carpet, wraps mystery books for sale. None of these acts are heroic, yet they revive Fern's failing shop and reconnect her to her father's legacy. Even defeating Varine ultimately depends not on Blackblood's might but on a dog-eared page and a gryphet's loyalty—small choices accumulating into salvation.

Belonging, Choice, and the Self One Inherits

Each character wrestles with inherited identity. Fern fears being the daughter who ruins her father's shop. Satchel, bound by Varine's covenant, longs to "simply be" and serve as he chooses. Maylee has already chosen baking over the mace. Viv, drawn between Blackblood's seductive purpose and Murk's tender community, embodies the central question: do we become what shaped us, or what we choose?

Love at the Wrong Time

Maylee and Viv's romance is suffused with deliberate impermanence. Berk's observation that "sometimes it will never be the right time, and sometimes people aren't the right people yet" frames the relationship as no less real for being finite. The epilogue's grace note—Maylee "finally found who she was looking for"—affirms that love offered honestly, even briefly, becomes part of the story past the story.

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