Quicksilver (The Fae & Alchemy Series Book 1)
by Callie Hart
Contents
Overview
In the sun-scorched city of Zilvaren, Third Ward thief Saeris Fane survives by stealing what the palace can’t afford to lose—until one reckless grab from an armored guardian turns a routine escape into a sentence that could fall on everyone she loves. Hunted by Queen Madra’s forces and haunted by a strange responsiveness she’s always felt in metal, Saeris is pushed into a hidden conflict far larger than Zilvaren’s walls.
Wrenched into the winter realm of Yvelia, Saeris discovers the Fae courts are real, their world is at war, and her instincts around metal may be something older and rarer: alchemy tied to the sentient quicksilver that once connected realms. With the feared exile Kingfisher set as her handler—and her only route to answers about her missing brother—Saeris must navigate bargains, blood oaths, and lethal politics while learning what her power can awaken.
Quicksilver blends survival-driven grit with court intrigue and battlefield stakes, centering on autonomy versus coercion, the cost of loyalty, and the dangerous way love can become both leverage and salvation.
Plot Summary ⚠️ Spoilers
During Zilvaren’s brutal “reckoning” heat, Saeris Fane is caught stealing in the wealthy Hub and nearly strangled by a gold-armored guardian. To protect her identity, she uses an alias and weaponizes the Hub’s fear of Third Ward “contagion,” prompting the Believer guardian to drop his gauntlet rather than touch her. Saeris steals it and escapes by climbing the Hub wall—an act the guardian cannot match in ceremonial armor. At the top, the gauntlet reacts to quartz and seems to whisper that an unseen “she” senses them, hinting at a larger force tied to metal and stone.
Back in the Third, Saeris clashes with her forge ally Elroy, who fears reprisals and the exposure of Saeris’s unusual ability to affect metal. Saeris’s brother, Hayden, is already in trouble with Carrion Swift, a notorious gambler-smuggler. When Saeris confronts Carrion, he warns that if the palace believes stolen armor is in the Third, Madra’s guardians will flood the ward with violence. Saeris agrees to move the gauntlet, but when she rushes outside, Hayden and the satchel are gone.
Saeris races to The Mirage and finds Hayden surrounded by a phalanx of guards, holding the stolen gauntlet. Realizing he will be taken or killed either way, Saeris claims the theft and fights to free him—killing and maiming guards and escalating her crime to an execution-level offense. With no clean escape, she forces Hayden to run by verbally lashing out and ordering him to find an unnamed “old man” and warn him about what happened.
Captured, Saeris is dragged into the palace and interrogated by Queen Madra, who fixates on Saeris’s combat skill and accuses her of connection to the banished Fae. Madra reframes Saeris’s theft as pretext for mass retaliation: she orders Captain Harron to make Saeris’s screams echo through the palace and threatens to purge the Third Ward, kill Saeris’s loved ones, and raze the community. Harron begins a brutal execution, impaling Saeris and torturing her. Near death, Saeris’s “heresy” manifests—she seizes control of a dagger and melts it into living silver that attacks Harron. Drawn to an ancient sword embedded in stone, she pulls it free despite Harron’s warning that it will “open the gate.” The hall floods into a rising pool of quicksilver, and a towering, black-haired figure with green eyes rises from it, kills Harron, chains Saeris, and carries her into the silver as she loses consciousness.
Saeris wakes ten days later in Yvelia’s Winter Palace, healed by Master Eskin and tended by Everlayne De Barra, a Fae princess. Saeris learns the rescuer is a feared exile known as Kingfisher and that a chain he placed on her is critical to keeping him stable; the warrior Renfis retrieves it, implying Kingfisher becomes dangerous without his relic. Everlayne admits Saeris cannot leave—she and the sword are too important—and brings her before King Belikon De Barra. Belikon claims Madra has destroyed Zilvaren and assigns Saeris a coercive task: awaken the quicksilver and restore the portals between worlds. The court then drags in a feral Kingfisher; Belikon attempts to execute him until the oracle Malwae invokes prophecy and forces Belikon to return Kingfisher’s pendant, restoring his sanity enough for him to be used again.
In the library, Rusarius and Everlayne treat Saeris’s awakening of quicksilver as evidence she may be an Alchemist tied to Solace, the blade that once sealed pathways. Kingfisher antagonizes the court but also offers the most practical “truths,” arguing Madra likely conscripted Zilvaren’s people rather than simply burning them. He takes Saeris to a ruined, guarded forge, explains how quicksilver pathways destabilize minds, and reveals his pendant quiets the “reminders” of quicksilver exposure in his head. He admits Saeris is leverage for his freedom, then humiliates her by magically restoring the forge only after making her clean it by hand.
As Saeris studies fragmented alchemist history—three branches of alchemy and transmuters who often went mad—Kingfisher begins forcing practical tests. He places quicksilver in her palm and pushes her to listen through the pain until Saeris stills it with a command. Their conflict intensifies into attraction, but the larger stakes tighten when Saeris tries to escape to the Winter Palace’s massive pool. The quicksilver mentally coaxes her toward stepping in; Kingfisher stops her and reveals the stolen ring is not protection—without shielding, she would die crossing. Under duress, they strike a blood oath: Kingfisher will retrieve Hayden from Zilvaren, and Saeris will obey and assist him “in any way” he demands.
Kingfisher returns from the crossing nearly destroyed—but the unconscious human he drags back is Carrion Swift, not Hayden. Kingfisher insists Carrion identified himself as “Hayden Fane,” and Saeris discovers the oath’s fine print compels her body to obey his orders. Kingfisher flees the Winter Palace with Saeris and Carrion, traveling through a shadow gate and then to Kingfisher’s warded refuge, Cahlish. There Saeris learns the true scale of her trap: she must forge quicksilver-shielding relics from meaningful family rings for all fifteen thousand of Kingfisher’s warriors.
War intrudes immediately. Saeris faces repeated failures in the forge while learning silver is scarce—Belikon’s embargo and a stripped realm have made quicksilver trade routes vital. Sanasrothian “Feeder” soldiers attack; Saeris is claw-poisoned, and Kingfisher reveals silver is the only reliable way to kill them. As Saeris recovers under further oath coercion, she learns more about the Lupo Proelia (“wolves”), the Oath-Bound who cannot lie, and Kingfisher’s history: he once saved the wolf warrior Lorreth by sharing a piece of his soul in a rite that binds their fates.
At the border war camp, Saeris trains with Renfis and is pulled into deadly politics around Kingfisher’s long absence. When the vampires attempt to cross the frozen River Darn, Saeris and Carrion help break the ice while Kingfisher’s black-smoke magic drags the first wave under. Malcolm, vampire king, appears across the bank and publicly taunts Kingfisher, implying a recent “deal” meant to sow distrust. Later, Everlayne appears across the river in a collar and chain: she has been bitten and enthralled by Malcolm, and a barrier prevents rescue. The group learns a single Malcolm bite creates a thrall; within roughly fifty-six hours, Everlayne will die and return as a feeder unless Malcolm gives her his blood and she drinks, transforming instead. They seek witch blood magic, eventually bringing the powerful witch Iseabail to help once Everlayne is retrieved.
Meanwhile, Saeris finally breaks her forging deadlock by treating quicksilver as sentient and negotiating with it. She bargains with the quicksilver shards embedded in Danya’s shattered godsword, promising to restore the blade and give it a full song. The shards free themselves, and Saeris reforges the weapon; when Lorreth sings a ballad to seal the bargain, the quicksilver steals the song from everyone’s memory but Saeris’s. Because Lorreth is first to bleed on the new edge, the quicksilver claims him as bearer, and the sword—named Avisie9th—erupts with rune-lit power.
When Kingfisher goes alone to Gillethrye to rescue Everlayne, he releases Saeris from her blood oath in a note that reads like a farewell. Everlayne is violently thrown back through a lingering shadow gate, and Saeris, Carrion, and Lorreth pursue—falling into a freezing lake, climbing an obsidian cliff through ash, and emerging into a colossal arena where hundreds of thousands chant “Annorath mor” (“Release us”). Captain Harron, grotesquely altered with quicksilver eyes and commanding feeders, forces them through a corrupted gate and into the amphitheater’s killing floor.
There, Saeris finds Kingfisher tortured before a dais where Malcolm sits flanked by Belikon and Madra—revealed as a reunited Triumvirate allied across realms. The arena is a magic-dead graveyard, and the “crowd” is the burned, animated dead of Gillethrye. Forced to confess, Kingfisher admits he burned and sealed the city long ago to prevent a mass turning that would have consumed the realm; Malcolm punished him with a lethal labyrinth and this arena of eternally burning victims. In the chaos, Kingfisher retrieves Solace from Saeris and stabs Belikon, triggering a flight into the shifting obsidian labyrinth.
Saeris kills Harron by snapping his neck, then guides Kingfisher, Lorreth, and Carrion by sensing quicksilver. They battle Morthil, a movement-tracking spider-demon, and reach the labyrinth’s coin-filled center, where the Triumvirate corners them again. Carrion sacrifices himself by letting Malcolm bite him, revealing he is Carrion Daianthus; his blood poisons Malcolm, creating an opening. Kingfisher sends Saeris to find the one real quicksilver-laced coin hidden among illusions. Guided by the quicksilver’s whisper, Saeris retrieves it from Morthil’s corpse—but Malcolm intercepts her.
Saeris deceives Malcolm and flips the coin herself, unleashing a cleansing wind as the trapped dead chant “Annorath mor” and finally turn to ash, freeing their souls and destroying Malcolm’s intended army. With Malcolm distracted, Saeris decapitates him with Solace as the sword’s long-dormant power surges. Mortally wounded, Saeris is found by Kingfisher and Taladaius, Malcolm’s powerful second, who offers the only alternative to death: turning Saeris. As the arena collapses, the quicksilver calls in a separate debt and drags Saeris to the Corcoran, where the sun goddesses Bal and Mithin and their father, Zareth, reveal Saeris and Kingfisher have become an “axis” that draws a catastrophic counterweight. Zareth offers to sever Saeris from fate by transforming her into something unrecognized; Saeris agrees, and she is plunged into quicksilver.
Saeris wakes days later with pointed Fae ears and vampire canines: an unprecedented half-vampire, half-Fae. Taladaius admits he bit her and placed a memory block; when removed, Saeris relives her brutal transition and confirms key aftermath details. Carrion is revealed as a hidden Fae royal heir smuggled to Zilvaren by Finran and raised under the Swift name by Orlena Parry. Kingfisher reveals Te Le9na and Iseabail have found a way to dampen and slowly tease the quicksilver out of him, offering hope he won’t lose himself. The final turn is political: because Saeris slew King Malcolm and he named no heir, vampire law demands Saeris be crowned queen of Sanasroth in two days.
Characters
- Saeris FaneA Third Ward thief and metal-worker from Zilvaren whose latent alchemy awakens through sentient quicksilver, pulling her into Fae politics and a multi-realm war. Bound by bargains and blood oaths, she becomes a relic-forger, warrior, and pivotal target for multiple powers competing over the gates between worlds.
- KingfisherAn exiled, feared Fae commander tied to quicksilver in a way that destabilizes his mind without protective relics. He coerces Saeris into forging for his army, then becomes her protector and partner as his past deals and the war’s true architects close in.
- Everlayne De BarraBelikon’s daughter and Kingfisher’s half-sister who first cares for Saeris in the Winter Palace and explains Yvelia’s dangers. Her capture and enthrallment by Malcolm becomes the central ticking clock that drives the rescue mission and later alliances.
- Renfis OrithianA high-ranking warrior-general aligned with Kingfisher who mediates palace and war-camp politics while training Saeris and managing crises at the border. His loyalty anchors the group as the war escalates and Everlayne is taken.
- Lorreth of the Broken SpiresA member of Kingfisher’s Lupo Proelia who explains Oath-Bound truth, the wolves’ blood-curse realities, and the cost of soul-bonds. Chosen by the reforged god-sword Avisie9th, he becomes a key battlefield force and emotional stake in Kingfisher’s survival.
- Carrion Swift (Carrion Daianthus)A Zilvaren gambler-smuggler who becomes Saeris’s abrasive ally and co-experimenter in alchemy, then reveals himself as Carrion Daianthus with a bloodline that poisons Malcolm. His sacrifice and hidden heritage reshape the endgame against the Triumvirate.
- Queen MadraThe ruthless ruler of Zilvaren whose guardians enforce terror and whose actions around quicksilver and population control haunt Saeris’s life. She later emerges as one point of a broader alliance that turns Saeris and Kingfisher into pieces on a larger board.
- King Belikon De BarraKing of the Yvelian Fae who claims authority over Saeris as a necessary tool to reopen portals and supply a failing war effort. His court coercion and hidden betrayals place him at the heart of the conflict’s political machinery.
- MalcolmThe ancient vampire king whose blood curse produces feeders and whose single bite can enthrall victims into thralls. He targets Kingfisher and Saeris as strategic prizes and turns Gillethrye into a weaponized arena of punishment and control.
- TaladaiusA powerful vampire lord and Malcolm’s second who becomes central in the aftermath of Saeris’s mortal wounding. He offers turning as the only way to save her and later enforces vampire law that forces Saeris toward a crown.
- Te Le9naA healer associated with Cahlish who reads Saeris’s blood, treats poison and battle wounds, and explains the cultural meaning of runes and bonds. She becomes vital to managing the fallout of vampiric venom and to stabilizing Kingfisher’s quicksilver condition.
- IseabailA formidable witch of Balquhidder descent brought in because only witch blood magic can break Malcolm’s enthrallment and hold venom damage in stasis. Her agreement to help shapes the rescue plan and the group’s fragile coalition.
- RusariusThe Winter Palace librarian who provides Saeris with the clearest surviving context on Alchemists, Solace, and quicksilver pathways. His instruction on intention-based travel helps Saeris form early plans to reopen portals and return home.
- ElroyA Third Ward glassmaker/smith who trained and supported Saeris and Iris and represents the life Saeris is desperate to protect in Zilvaren. His warnings about guardian retaliation and his later insistence on seeing Saeris at the gates keep Zilvaren’s stakes present in Yvelia.
- Hayden FaneSaeris’s younger brother whose disappearance after the stolen gauntlet triggers the chain of violence that leads to Saeris’s capture and displacement. His fate remains Saeris’s primary human tether and bargaining demand across realms.
- Iris FaneSaeris’s mother, whose survival choices and eventual execution by guardians define Saeris’s distrust of Madra’s rule. Her death and its aftermath force Saeris and Hayden into hiding and shape Saeris’s skills in theft and resistance.
- ZarethThe god of chaos/change who reveals a cosmic framework of fate and the destructive consequences of Saeris and Kingfisher becoming an "axis." He offers Saeris a transformation that severs divine interference, altering what she becomes to protect the wider balance.
- BalOne of Zareth’s twin sun-goddess daughters who escorts Saeris during the Corcoran audience. Her presence frames Saeris’s crisis as part of a larger, realm-spanning order beyond mortal courts.
- MithinBal’s twin who accompanies Saeris to meet Zareth and reinforces the divine scrutiny on Saeris’s bond with Kingfisher. Together with Bal, she situates the quicksilver’s demands within god-level politics.
- ArcherA fire sprite connected to Cahlish whose emotional loyalty to Kingfisher reveals the life Kingfisher lost during exile. He becomes part of the domestic support system around Saeris during confinement, recovery, and war-camp disruptions.
- OnyxA white palace fox Saeris saves and names, who becomes her steady companion through captivity, forging, and flight. Onyx’s presence underscores Saeris’s instinct to protect the vulnerable even while she is being used as a tool.
- DanyaA captain among Kingfisher’s wolves who challenges Kingfisher’s authority and resents Saeris’s influence. Her shattered heirloom godsword and the consequences of grasping for Avisie9th intensify internal conflict during the war’s collapse.
- FinranKingfisher’s father, blamed for quicksilver stilling and later revealed in connection to Carrion’s hidden identity. His actions in sending Carrion away and the political fallout around his disappearance fuel Belikon’s scapegoating of Kingfisher.
- MalwaeAn oracle who interrupts Belikon’s attempted execution of Kingfisher and forces the return of his pendant through prophecy. Her intervention keeps Kingfisher alive and repositions him as a necessary weapon in the court’s plans.
- Captain HarronA palace guard captain under Madra who tortures Saeris and triggers her first full manifestation of metal control in the Hall of Mirrors. Later altered by quicksilver and commanding feeders, he becomes a direct threat again during the Gillethrye games.
- MorthilA movement-tracking spider-demon that haunts the shifting obsidian labyrinth and forces Saeris’s group into a high-stakes chase. Its body becomes the hiding place of the one real quicksilver coin that determines the labyrinth’s outcome.
- SolaceA sentient god-sword linked to the sealing and reopening of pathways, treated as pivotal evidence of Saeris’s alchemical significance. It becomes Saeris’s weapon in battle and a catalyst during the final confrontations in Gillethrye.
- Sentient quicksilverA many-voiced, willful substance that responds to commands, bargains, blood, secrets, and music rather than simple metallurgy. It drives travel between realms, binds to blades and people, and repeatedly asserts agency over Saeris’s fate.
- Avisie9thThe reforged god-sword born from Danya’s shattered blade and quicksilver’s bargain, ultimately claiming Lorreth as its bearer. Its rune-lit power becomes a turning point in the border battles and a symbol of quicksilver’s choosing.
- NimerelleKingfisher’s blackened god-sword that remains bound to him when other god-swords fell silent, signaling a deeper cost and darkness linked to his survival. It marks him as both weapon and liability in war-camp politics.
- HolgothA bark-skinned, earth-linked camp attendant who relays urgent battlefield information at the River Darn and helps situate Saeris and Carrion within the border defense. His warnings underscore the scale of the vampire threat.
- WendyAn elderly Ballard local who treats Kingfisher with blunt familiarity and offers Saeris a glimpse of ordinary community outside palaces and camps. Her interruption and warmth highlight what Kingfisher once belonged to and what he fears losing again.
- Orlena ParryA former slave who, according to Carrion, pulled him from quicksilver and escaped to the Third Ward, raising him under the Swift name. Her role anchors the long-term concealment that makes Carrion’s survival and revelation possible.
- Master EskinThe renowned healer credited with repairing Saeris’s catastrophic injuries during her ten-day unconscious recovery in the Winter Palace. His work enables Saeris to become a usable political asset to Belikon’s court.
Themes
1) Power as bondage—and the dangerous comfort of rules. From Zilvaren’s iron laws (“lie to a guardian and die”) to Yvelia’s court decrees, Quicksilver keeps returning to systems that pretend to ensure safety while actually manufacturing obedience. Saeris’s first survival tactic is selective truth (Ch. 1), but the novel steadily narrows the space between “rule” and “shackle”: the blood oath with Kingfisher literally hijacks her body (Ch. 14–16), and even the Fae’s moral taxonomy—Oath-Bound truthfulness versus Lawless freedom (Ch. 24)—frames integrity as another form of constraint. The book asks whether any vow can be clean when made under duress.
2) Quicksilver as a metaphor for agency: sentient, slippery, and transactional. The quicksilver is not a neutral tool; it whispers, judges, and bargains. Saeris learns that control isn’t domination but relationship: her breakthrough comes when she stops “forcing” and starts negotiating, asking what the metal wants (music, secrets, blood) (Ch. 28–29, 34). The result is chillingly mythic: the quicksilver “takes” Lorreth’s song from the world, keeping only the Alchemist’s memory (Ch. 29), turning art into currency and reminding readers that magic here always has a price.
3) The ethics of survival: righteous purpose versus collateral damage. Saeris’s entire arc is a war between necessity and conscience. Her theft is for water and Hayden’s future (Ch. 1–2), yet it triggers violence that endangers the Third (Ch. 3–4). Kingfisher embodies the same dilemma on a grand scale—his “atrocity” at Gillethrye is reframed as a desperate quarantine to stop a bitten city from becoming Malcolm’s army (Ch. 41). Again and again, the novel tests whether “saving” can look indistinguishable from destroying.
4) Identity remade: body, lineage, and chosen belonging. Sterilization policy in the Third Ward turns Saeris’s body into a political site (Ch. 23), while the revelation of Carrion’s Daianthus bloodline rewrites “street-crook” as hidden royalty (Ch. 42, 45). Saeris’s own transformation—half-vampire, half-Fae—literalizes the series’ obsession with hybrid selves and contested categories (Ch. 45). Home, too, becomes fluid: Saeris’s “secret” that she wants to bring her family to Yvelia instead of returning alone (Ch. 34) marks belonging as a choice, not a birthplace.
5) Love as apocalypse and anchor: the axis motif. The romance is not mere escape; it is cosmological hazard. The mating marks and God Bindings (Ch. 27, 35, 37) externalize intimacy as destiny, and Zareth’s “axis” revelation frames Saeris and Kingfisher’s bond as a gravitational event that attracts catastrophe (Ch. 44). Yet the same bond catalyzes resistance: Saeris frees Gillethrye’s dead by flipping the coin, converting a crowd of suffering into ash and release (Ch. 43). Love, the book suggests, is both the most intimate vow and the most world-breaking force.