Sunrise on the Reaping
by Suzanne Collins
Contents
19
Overview
In the aftermath of the failed sabotage, Haymitch falls into despair as the arena's volcano devastates the mountain and the Games continue. By morning, he regains purpose, deciding to try to escape north and destroy the generator that keeps the arena running.
That plan leads him into a hedge maze and then into a surprise Career attack. Haymitch kills two District 4 tributes, but Panache overpowers him and is about to finish him when an unseen assailant saves Haymitch with a dart to Panache's throat.
Summary
After the blast, Haymitch realizes he has not stopped the Games. He watches the arena unleash a volcano effect over the mountain where many tributes were gathered and fears Wellie, Hull, Maysilee, and others have suffocated. Ash and toxic wind force him down from his tree, and as he hides against the trunk, he sinks into self-hatred, blaming himself for failing Plutarch, the rebels, and especially Ampert, whose death now feels meaningless.
Through the night and into morning, Haymitch lies in despair, thinking of Lenore Dove and imagining his own death. When the ash settles, he recognizes the hum beneath the arena floor as the generator Beetee mentioned and understands that enough of the arena still works for the Capitol to continue the spectacle. Remembering Mags's belief that tributes may want more than mere survival, he decides that if anyone else is alive, he should at least try to help them or die usefully rather than give up.
Haymitch recovers what supplies remain, retrieves Ampert's ax and his own knife, and takes comfort in carrying tokens of his allies. Seeing that his explosive sunflower is useless without another detonator, he forms a new plan: head north, escape the arena if possible, and destroy the generator outside it. On the way, he endures hunger, thirst, and soreness, briefly benefits from clean rain that washes away the glittering volcanic ash, and then reaches what seems to be the arena's edge.
Instead of a wall, Haymitch finds a deep hedge maze. He enters hoping it leads north, but soon becomes disoriented, panicked, and trapped for hours. Just as he is about to hack through the hedge, a gray rabbit appears and leads him to an exit.
The escape drops Haymitch directly into a Career ambush. Acting on reflex, he stabs a District 4 girl who attacks with a trident, cripples and then kills her district partner with Ampert's ax, and faces Panache alone. Panache, burned, dehydrated, and half-crazed, disarms Haymitch and ignores Haymitch's attempt to talk his way into a fairer fight. As Panache prepares to kill him, a dart suddenly pierces Panache's throat, interrupting the execution at the last possible moment.
Who Appears
- Haymitch Abernathydespairs after the failed sabotage, regains purpose, heads north, survives a maze, and fights off Careers
- PanacheCareer tribute who ambushes, disarms, and nearly kills Haymitch before a dart strikes his throat
- District 4 girl tributeCareer attacker armed with a trident; Haymitch stabs her during the ambush
- District 4 boy tributethe District 4 girl's partner; Haymitch cripples and kills him with Ampert's ax
- Ampertdead ally whose sacrifice haunts Haymitch and motivates his attempt to keep resisting
- Beeteementor figure whose information about the generator shapes Haymitch's new plan
- Lenore DoveHaymitch's loved one, remembered during his despair and fear of dying
- Magsmentor whose words about tributes' deeper desires push Haymitch to act again
- Plutarchrebel contact whose earlier instruction to destroy the tank echoes in Haymitch's self-reproach