Cover of Sunrise on the Reaping

Sunrise on the Reaping

by Suzanne Collins


Genre
Science Fiction, Young Adult
Year
2024
Contents

19

Overview

In the aftermath of the failed sabotage, Haymitch falls into despair as the arena's volcano devastates the mountain and the Games continue. By morning, he regains purpose, deciding to try to escape north and destroy the generator that keeps the arena running.

That plan leads him into a hedge maze and then into a surprise Career attack. Haymitch kills two District 4 tributes, but Panache overpowers him and is about to finish him when an unseen assailant saves Haymitch with a dart to Panache's throat.

Summary

After the blast, Haymitch realizes he has not stopped the Games. He watches the arena unleash a volcano effect over the mountain where many tributes were gathered and fears Wellie, Hull, Maysilee, and others have suffocated. Ash and toxic wind force him down from his tree, and as he hides against the trunk, he sinks into self-hatred, blaming himself for failing Plutarch, the rebels, and especially Ampert, whose death now feels meaningless.

Through the night and into morning, Haymitch lies in despair, thinking of Lenore Dove and imagining his own death. When the ash settles, he recognizes the hum beneath the arena floor as the generator Beetee mentioned and understands that enough of the arena still works for the Capitol to continue the spectacle. Remembering Mags's belief that tributes may want more than mere survival, he decides that if anyone else is alive, he should at least try to help them or die usefully rather than give up.

Haymitch recovers what supplies remain, retrieves Ampert's ax and his own knife, and takes comfort in carrying tokens of his allies. Seeing that his explosive sunflower is useless without another detonator, he forms a new plan: head north, escape the arena if possible, and destroy the generator outside it. On the way, he endures hunger, thirst, and soreness, briefly benefits from clean rain that washes away the glittering volcanic ash, and then reaches what seems to be the arena's edge.

Instead of a wall, Haymitch finds a deep hedge maze. He enters hoping it leads north, but soon becomes disoriented, panicked, and trapped for hours. Just as he is about to hack through the hedge, a gray rabbit appears and leads him to an exit.

The escape drops Haymitch directly into a Career ambush. Acting on reflex, he stabs a District 4 girl who attacks with a trident, cripples and then kills her district partner with Ampert's ax, and faces Panache alone. Panache, burned, dehydrated, and half-crazed, disarms Haymitch and ignores Haymitch's attempt to talk his way into a fairer fight. As Panache prepares to kill him, a dart suddenly pierces Panache's throat, interrupting the execution at the last possible moment.

Who Appears

  • Haymitch Abernathy
    despairs after the failed sabotage, regains purpose, heads north, survives a maze, and fights off Careers
  • Panache
    Career tribute who ambushes, disarms, and nearly kills Haymitch before a dart strikes his throat
  • District 4 girl tribute
    Career attacker armed with a trident; Haymitch stabs her during the ambush
  • District 4 boy tribute
    the District 4 girl's partner; Haymitch cripples and kills him with Ampert's ax
  • Ampert
    dead ally whose sacrifice haunts Haymitch and motivates his attempt to keep resisting
  • Beetee
    mentor figure whose information about the generator shapes Haymitch's new plan
  • Lenore Dove
    Haymitch's loved one, remembered during his despair and fear of dying
  • Mags
    mentor whose words about tributes' deeper desires push Haymitch to act again
  • Plutarch
    rebel contact whose earlier instruction to destroy the tank echoes in Haymitch's self-reproach
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