Cover of Sunrise on the Reaping

Sunrise on the Reaping

by Suzanne Collins


Genre
Science Fiction, Young Adult
Year
2024
Contents

16

Overview

Haymitch survives poisoning from the arena stream by using charcoal tablets and realizes the arena's natural food and water are deadly, making his Cornucopia supplies far more valuable than he first understood. After learning that the first day left the Newcomers badly depleted, he regains a key advantage by finding a sparking rock for his flint striker, which keeps Beetee's sabotage plan alive.

Lou Lou unexpectedly finds Haymitch, forcing him to balance his mission with protecting a vulnerable ally. Her horrific poisoning by a flowered berm exposes the arena's cruelty even more starkly and drives Haymitch into open rage against the Gamemakers as he rips out the pump controlling her.

Summary

After drinking from a stream, Haymitch realizes the arena water is poisoned. In pain and close to collapse, he searches his pack for help, remembers charcoal tablets from home, and swallows them until they absorb enough poison to make him vomit and ease the burning. This near-death scare, combined with Mags's earlier warning to look for clues in the tribute supplies, leads Haymitch to a crucial conclusion: the food and water from the Cornucopia are safe because the arena's natural food and water are not.

Weak, feverish, and unable to keep moving north, Haymitch hides inside a blueberry thicket and waits out the poisoning. That night he watches the fallen-tributes display and learns that twenty tributes died on the first day: four Careers and sixteen Newcomers. He is relieved District 3 is still intact, but the deaths of Miles, Velo, and especially Wyatt hit him hard. Haymitch blames the Capitol for turning the arena's beauty into a trap and recommits himself to Beetee's plan, while worrying that if Ampert failed to recover sunflower seeds from District 9's bodies, the sabotage may be impossible.

The next morning, a gray rabbit shelters near Haymitch, and he uses it to confirm that the apples from his pack are safe to eat. Soon after, Lou Lou suddenly appears in the thicket, saying she was told to "Find Haymitch." Haymitch is alarmed that the Gamemakers may be directing her, but he cannot abandon her. He feeds her from his supplies, keeps her away from poisoned plants and fruit, and reluctantly accepts that protecting Lou Lou now complicates but does not erase his main mission.

Haymitch and Lou Lou head north together. Remembering Lenore Dove's advice, Haymitch retrieves stones from the poisonous stream with his spear and tests them against the flint striker he smuggled in until one finally throws sparks. This gives him a way to make fire for the planned explosion and briefly restores his hope. While Lou Lou sleeps, he gathers dry fuel, studies the flower-labeled berms scattered through the forest, and notices that each mound seems carefully designed and potentially dangerous. He bakes potatoes in a low-smoke fire, regains his strength, and resumes searching for a berm that might hide a mutt portal and lead to the tunnels.

As they continue north, Lou Lou becomes fixated on a berm covered in bee balm. Haymitch initially relaxes because he knows the plant from home, but after Lou Lou buries herself in the flowers, yellow pollen covers her and she begins choking. The reaction turns catastrophic: blood pours from her eyes, nose, and mouth, and she convulses in Haymitch's arms. Furious at the Gamemakers' cruelty and desperate to end their control over her suffering, Haymitch finds the pump hidden under Lou Lou's shirt and tears it free.

Who Appears

  • Haymitch Abernathy
    Survives poisoning, deduces the arena's natural food and water are deadly, protects Lou Lou, and advances the sabotage mission.
  • Lou Lou
    Brainwashed girl who finds Haymitch, follows him north, and is horribly poisoned after diving into a flowered berm.
  • Wyatt Callow
    District 12 tribute revealed among the dead; Haymitch mourns him and suspects Wyatt died protecting Lou Lou.
  • Lenore Dove
    Remembered through songs and survival lessons that help Haymitch identify sparking rock and dangerous plants.
  • Ampert
    Key ally Haymitch worries about, because the sabotage depends on Ampert surviving and recovering needed explosives.
  • Beetee
    Architect of the arena-destruction plan; his instructions keep Haymitch focused on fire, tunnels, and mutt portals.
  • Mags
    Her advice about hidden arena clues helps Haymitch interpret his supplies and understand the poison trap.
  • Wiress
    Her remembered survival rhyme helps Haymitch refocus on shelter when poison leaves him too weak to travel.
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