The Will of the Many
by James Islington
Contents
Overview
In a republic powered by Will and ruled by a rigid Hierarchy, an orphan named Vis is pulled from the shadows of a provincial city into the glare of Caten’s greatest institution: the Catenan Academy. Adopted by a powerful senator with an agenda, Vis is offered a narrow path to survival—excel at a school that forges the empire’s elite while secretly investigating the Academy’s Principalis and the ruins that predate the Cataclysm.
As Vis navigates training, rivalries, and an unforgiving meritocracy, he learns that advancement is as political as it is earned. Locked competitions, a living Labyrinth, and covert tests force him to master body and mind while masking the truths that would destroy him. Behind the classrooms, three factions—Military, Religion, and Governance—vie for advantage, and whispers of ancient gates, lost powers, and forbidden experiments suggest the Academy sits atop a much older design.
The Will of the Many blends school-trial tension with political intrigue and buried history. It follows Vis’s struggle to define loyalty and power on his own terms: when to resist, when to deceive, and what it costs to stand between the vulnerable and the systems that consume them.
Plot Summary ⚠️ Spoilers
Vis begins in the bowels of Letens Prison, guiding a Governance agent, Sextus Hospius, to interrogate a Sapper-bound prisoner. The encounter exposes the Hierarchy’s machinery—Sappers that drain Will—and brushes a secret Vis must hide: contact with a Sapper barely affects him. Questions in an old tongue about Caeror, Obiteum, Luceum, and a gate hint at a mystery stalking the Academy. That night at the Theatre, Vis is punished with a bout against a ceding Sextus; he fights greased and naked to foil imbuements, weathers taunts about his scars and past, and explodes in a ruthless counterattack that forces the Theatre’s owner to fabricate a cheating scandal to keep the Hierarchy away.
The next day the visitor from the prison reveals himself: Quintus Ulciscor Telimus, a Military senator. He unmasks Vis’s stolen learning, demands a ceding test that Vis refuses, deduces Vis never underwent the Aurora Columnae, and offers adoption in exchange for cooperation. On the Transvect to Caten, Ulciscor recruits Vis for a covert mission: infiltrate the Religion-controlled Academy on Solivagus, quietly probe Principalis Veridius Julii, and learn what the Academy hides among pre‑Cataclysm ruins. Midflight, the Transvect explodes. Ulciscor saves them in a perilous leap; at the wreck, he kills a lying raider, then is felled by a strange arrow. An Anguis archer—Sedotia—forces a parley with Vis, claims the ambush was accelerated to recruit him as Domitor, and gives him a blood-marked stylus for protection before reinforcements arrive. Vis drags the unconscious Ulciscor into the cockpit and, guessing at unfamiliar controls, flies them away.
At the Academy infirmary, rumors spread that Vis saved a Magnus Quintus. Veridius greets Ulciscor as an old friend, accepts Vis’s admission, and ushers them through a Will-caged gate that signals pervasive security. Outside the walls, Ulciscor quietly assigns Vis two ruin sites to investigate and confides that his brother, Caeror—Veridius’s classmate—died nearby after hinting at a pre‑Cataclysm discovery. In Caten, Ulciscor hides Vis in his country estate for training under Sextus Lanistia, a blind tutor who perceives by rapidly re‑imbuing air. She dismantles Vis’s overconfidence, reveals a clandestine replica of the Academy’s Labyrinth, and forces precision under duress. Political currents swirl: a Quartus, Advenius Claudius, tests Vis and arranges that his daughter, Aequa, train with him and provide cover to attend the Festival of Jovan.
At that festival, an Anguis leader steps from myth into catastrophe. In the arena’s floodlit naumachia, Estevan reveals himself as Arturus Melior Leos, suppresses Will, condemns the empire’s complicity, frees the condemned, and annihilates thousands with impossible, rippling strikes. Vis shepherds Aequa to the sewers, then turns back alone. The blood‑marked stylus lets him approach; when he presses it to Melior’s throat, reality lurches—an alien, storm‑lashed city flashes across his vision—and Melior drives the stylus into his own brain. Vis hides his role, collapses, and later wakes a hero: the Senate names him Vis Telimus Catenicus and ratifies his adoption. Ulciscor finally shares Caeror’s cipher—“Obiteum lost. Luceum unknown. Scintres Exunus worked. Gate still open”—and memories from Lanistia that point to ruins east and west of the Academy.
Under new scrutiny, a Senate envoy takes invasive samples and flashes sketches of a black pyramid that snag Vis’s memory of the stylus’s vision. Back at the Academy, Vis’s first day ends in a confrontation: he floors a Class Six bully targeting a Seventh and survives punishment by maneuvering a formal Threefold Apology. He is rapidly promoted to Six, only to meet Praeceptor Dultatis’s naked bias. A disqualified but brilliant Labyrinth run and Veridius’s quiet hint about early practice drive Vis to act outside channels: he scales the wall and infiltrates a ruin. In a glowing‑script tunnel he finds Labyrinth schematics and a hall of fresh‑looking corpses pinned by obsidian blades. A triggered relief map shows multiple versions of Solivagus and a repeated Vetusian warning: “Obiteum is lost. Do not open the gate. Synchronous is death.” Veridius arrives after an alarm; Vis escapes back to bed under his roommate Eidhin’s protection, stages a kitchen “accident” to cover a torn hand, and mends trust by tutoring Eidhin in Common.
At the Festival of the Ancestors, Ulciscor debriefs Vis atop the Necropolis and agrees to craft an imbued grapple for a risky return to the island’s western dome. The family gathering detonates: Ulciscor’s wife, Relucia, is Sedotia—the Anguis archer. In private, she coerces Vis to keep climbing the Academy, threatens exposure, and sets a future rendezvous. Ulciscor arms Vis with attracting cuffs and locator stones; Vis leaps from a Transvect, opens a crimson dome by speaking Caeror’s phrase—“Luceum, Obiteum, Scintres Exunus”—and reaches a subterranean hall where eyeless guides offer a control bracer. A demonstration shows Remnants—obsidian swarms—take the shortest path at constant speed and devour anything beyond a shifting line of safety. Withdrawing, he grapples from the sea back to the Transvect.
Back on campus, Dultatis rigs a dueling Amotus to deny Vis’s clean hits; Vis abandons finesse, mauls his opponent, and forces a promotion. Under Praeceptor Taedia he surges to Class Four, reconciles with Callidus Ericius, and learns of covered‑up deaths in prior Iudicia. On Suus for a Military retreat, Vis walks a razored homecoming: a palace overwritten by Caten, a loyal steward, Fadrique, who reveals the royal family was hanged, and secret tunnels intact beneath the halls. Spying through a listening slot, Vis hears Dimidius Quiscil order illicit support to the Anguis—weapons, designs, and a “missing” trireme, the Navisalus—under the Princeps’s aegis. Relucia’s true aim was confirmation, which Vis transmits via her Will‑locked stylus. Fadrique, who preserved Vis’s childhood relics, recognizes him but pleads pragmatism; Vis rejects revenge that would destroy his people.
Returned to the Academy, Vis protects Callidus from blackmail by publicly outplaying Belli at Foundation and claiming a Class Three seat. Praeceptor Nequias accelerates the Iudicium: Thirds must retrieve the Heart of Jovan while tracked by swallowed beacons; Fourths can bind to them, defect, or claim a separate prize. Vis recruits Callidus and Eidhin; Eidhin declines under coerced obligations, so Aequa joins. Ambushed by Iro Decimus’s team, Vis and Callidus are tied to trees as Aequa seemingly defects—then returns at night, frees them, and reveals she planted Vis’s internal tracker in Iro’s food to draw Sextii safety teams and eliminate him.
Vis and Callidus steal a safety team’s tracking plate under a hail of uprooted trees and split: Aequa re‑infiltrates, Vis heads west. He slips inside the crimson dome, uses condemned guides to learn Remnants’ rules, and runs the maze on timing alone. A fresh corpse—Belli—almost breaks his count, but he dives through the exit as Remnants crash against the threshold. Deeper within, a Vetusian ring clamps shut, crushes and tears at him, and a hurricane of shards annihilates armed silhouettes while letters carve into his forearm and voices command, “Complete the journey.” Eyeless warriors swarm the stair; Diago—the alupi Vis once saved—erupts from the dark to clear a path, then later saves him again outside at terrible cost.
Reuniting, the trio reverse‑engineers the stolen plate and discover Anguis have massacred safety teams and replaced them. Vis warns Indol Quiscil, who disperses his people with decoys and flees west. A scarred Anguis operative corners Vis, outlines a broader plan to leverage the massacre for Military power, and coercively dangles a living hostage important to Vis. On the tower, a black‑eyed guard with alupi parasite nearly kills Vis until Emissa emerges from hiding and severs the thing at the base of the man’s skull. Believing Vis about the coup, she tends his wounds—then her eyes blacken; she demands the Heart, stabs Vis, and knocks him into the river. The Heart snaps back into his hand as he falls.
Diago drags Vis ashore. Tracking plate stones show his medallion unmoved, so he staggers to reach Callidus and finds an Anguis corpse with its throat torn out and Callidus dying from torture. Callidus presses a white medallion on Vis; Vis carries him toward the Academy, talking, pleading, and promising, until his friend dies unnoticed against his shoulder. At the quadrum, Vis lays Callidus at Veridius’s feet, vows that Veridius and Emissa will burn for this, and finishes the trial by seating the Heart on Jovan’s chest before collapsing.
Days later, Vis wakes in restraints to learn his left arm was amputated to stop a spreading rot and that his blood is tainted—knowledge that could be fatal in the wrong hands. Veridius urges a Religion posting under Magnus Tertius Pileus to help avert another Cataclysm; Eidhin counsels that Callidus’s death must change them. When senators demand his assignment, Vis rejects Religion and Military and claims the Censor’s office, choosing a path to expose rot rather than serve it. Alone, he confronts Veridius for sacrificing students to reach the gate, then finds a wooden toy ship hidden with the carved name from his childhood—Diago—and remembers a father’s last counsel: courage.
Characters
- Vis Telimus (Diago)Orphaned fighter adopted by a Military senator and sent to infiltrate the Catenan Academy. Brilliant, wary, and secretly resistant to Sappers, he investigates pre‑Cataclysm ruins while climbing a ruthless school hierarchy. His choices drive the political plot, the Labyrinth trials, and the moral line he draws against the Hierarchy.
- Magnus Quintus Ulciscor TelimusMilitary senator who adopts Vis to place him at the Academy and probe Principalis Veridius and the ruins. Haunted by his brother Caeror’s death, he equips and pressures Vis, balancing genuine care with a utilitarian willingness to risk him.
- Principalis Quintus Veridius JuliiHead of the Academy—charming, probing, and always in control—who grants Vis admission and manages the island’s heavy security. He steers students toward the Labyrinth’s secret while pursuing a hidden agenda tied to Caeror and the ancient gate.
- Sextus LanistiaVis’s blind tutor whose Will‑based ‘sight’ and ruthless methods strip him to fundamentals. Once maimed by the Academy, she prepares him for the Labyrinth’s precision and shapes his discipline and ethics.
- Callidus EriciusA brilliant Seventh who hides in a lower class to avoid Military conscription and blackmail fallout. He becomes Vis’s closest ally, sparring partner, and strategist, and ultimately pays the highest price during the Iudicium.
- Emissa CoreniusSharp, ambitious upper‑year who shifts from wary observer to Vis’s partner and love interest. Her tactical mind and conflicted loyalties thread through the Labyrinth training and the Iudicium’s deadly betrayals.
- Aequa ClaudiusAdvenius’s daughter and top Class Four student; initially suspicious of Vis. She joins his Iudicium team and proves ruthless and ingenious, weaponizing the rules to sabotage rivals and rescue Vis at key moments.
- Eidhin BreacCymrian student with a brutal past who spent time in a Sapper after killing Praetorians. He protects Vis, rejects exploitation, and provides hard truths about compromise, even when he cannot join Vis’s team.
- Praeceptor ScitusEnergetic Class Four instructor who demands alliances and performance under pressure. He challenges Vis publicly, then quietly creates room for fair competition.
- Praeceptor NequiasRelentless Class Three teacher who accelerates the Iudicium and enforces its ruthless design. His classroom becomes the crucible for Vis’s final ascent.
- Praeceptor DultatisHostile Class Six gatekeeper who undermines Vis in class and a rigged duel. His bias forces Vis to prove himself outside sanctioned avenues.
- Advenius ClaudiusMagnus Quartus whose private test of Vis seeds political cover and suspicion. He arranges Aequa’s involvement and leverages Vis’s rise for Governance aims.
- Magnus Dimidius QuiscilIndol’s powerful father who leads a Military summit on Suus. His covert collusion with the Anguis exposes the Republic’s moral rot and raises the novel’s political stakes.
- Indol QuiscilElite student and rival who respects Vis’s warnings during the Iudicium. His father’s politics and his own planned defection to Religion complicate alliances.
- Relucia Telimus (Sedotia)Ulciscor’s wife and secretly the Anguis operative who first contacts—and later coerces—Vis. She engineers operations around him, binding his advancement to the Anguis’s broader strategy.
- Estevan (Arturus Melior Leos)Anguis leader who hijacks a public spectacle to expose the Republic’s complicity. His confrontation with Vis bridges the book’s political revolt and the ancient power hinted by the stylus vision.
- FadriqueFormer royal adviser on Suus turned Catenan Sextus who secretly safeguards Vis’s past. He confirms the monarchy’s fate, preserves family relics, and offers Vis pragmatic loyalty.
- Sextus Gaius ValeriusCovert Senate envoy who samples Vis and tests him with sketches of impossible ruins. His visit signals the Senate’s fear of new power and its interest in Vis’s anomalies.
- Iro DecimusUpper‑year antagonist who fuels rumors and orchestrates ambushes. His push to break Vis in the Labyrinth and the Iudicium backfires amid Aequa’s counterplot.
- Ianix CareniusDuel champion favored by Dultatis during Vis’s promotion bout. His apparent edge forces Vis to expose and overcome rigged Amotus gear.
- Belli VolenisTalented strategist who blackmails Callidus and later competes in Class Three. Her downfall at Foundation and grim fate inside the Labyrinth underline the system’s cost.
- Caeror TelimusUlciscor’s brother whose death during a past Iudicium anchors the central mystery. His cipher and phrases unlock the island’s dome and point to Obiteum, Luceum, and the gate.
- Diago (alupi)A wounded cub Vis once saved who returns as a massive wolf. He intervenes twice to save Vis during the dome ordeal and the deadly pursuit.
- Scarred Anguis operativeA swift, unnerving agent who outlines the massacre’s purpose and coerces Vis atop the fortress. His revelations tie the Iudicium attack to a larger bid for power.
Themes
James Islington’s The Will of the Many threads a high-stakes academy narrative through a lattice of ancient warnings, political rot, and personal vows. Vis’s ascent from Letens’s pits to the Academy’s perilous Class Three is less a coming-of-age than a study of what systems demand—and what a person can refuse.
- Power built on extraction. Will is literally mined from bodies: Sappers hum beneath prisons and arenas, Birthright justifies violence, and the Academy calibrates futures like resource quotas. The naumachia (where Melior freezes Will and massacres thousands) exposes the pyramid’s complicity; later, the Iudicium’s tracking medallions and “safety teams” conceal a slaughter engineered for Military gain. Even care becomes control—Veridius’s guidance shepherds students toward a gate he will not name.
- Masks, names, and performance. Identity is a weapon and a shield. Vis plays Foundation, fights greased and naked, then becomes Vis Telimus Catenicus by Senate writ. Relucia is both devoted wife and Sedotia the Anguis archer; Emissa is healer, ally, and, for a breath, black-eyed assassin. Public rituals—Threefold Apologies, promotions, festivals—launder private coercions, from Ulciscor’s covert adoption to Aequa’s staged betrayal that becomes a real double cross in the Iudicium.
- Games and the Labyrinth as moral architecture. Foundation, duels in Amotus, the Labyrinth, and the Iudicium encode the world’s logic: rules that can be learned, then bent. Vis’s disqualified Cymrian run, his brute-force win over Ianix’s rigged armor, and his timing solution against the Remnants show that “fair play” is theater; mastery means seeing the system’s gears—and surviving them.
- Complicity, choice, and courage. The novel interrogates whether anyone gets to abstain. Melior insists “Silence is a statement”; Ulciscor kills for stability; Quiscil trades a trireme to the Anguis; Veridius sacrifices students for a gate. Vis’s refusals—won’t cede, won’t serve Religion or Military, turns back alone at the Arena, claims the Censor—articulate a counter-ethic rooted in his father’s final word: courage.
- Forbidden knowledge and the cost of opening gates. Vetusian warnings—“Obiteum is lost… Synchronous is death”—recur from the eastern crypt to the crimson dome. The black pyramid vision, the Remnants’ perfect pursuit, letters carved into Vis’s arm, and the eyeless guides (like Lanistia’s scars made flesh) make discovery indistinguishable from injury. Knowledge advances, but it maims: Vis wakes one-armed, blood “tainted,” truths half-learned.
- Friendship, debt, and betrayal. The book’s heart is relational: Eidhin’s hard-won trust, Aequa’s ruthless feint in service of loyalty, Indol’s candid rivalry, Emissa’s knife and tears, and Callidus—carried to the quadrum—whose death forces Vis to define meaning by what he will change.
Across arenas, crypts, and senate halls, the refrain is constant: systems demand bodies, but people can still decide what their names will mean. Vis’s choice to become a Censor doesn’t topple the pyramid; it declares the work of dismantling it has begun.